Car in BeamNG 1/29/17-3/25/17
Re-creating a 1974 MG Midget as accuratley as possible in BeamNG.Drive.
https://en.wikipedia.org/wiki/MG_Midget
Testing out my node/beam skills witha cube:
Getting a rough car node/beam working:
Importing the mesh into the game, sans texture:
Adding an ambient occlusion texture to the body:
Working on the engine and drivetrain:
Working engine/drivetrain and accurate power transfer (in Blue):
Tuning to accurate torque and but wrong vehicle weight:
Adding engine weight nodes for more accurate wieght:
Adding default game rims & tires:
Replacing with correctly modeled rims:
Notepad ++:
Find: & or $ (end of line)
Find: ^ (start of line)
http://www.quickdiff.com/
http://textmechanic.com/text-tools/basic-text-tools/sort-text-lines/
http://textmechanic.com/text-tools/basic-text-tools/remove-duplicate-lines/
folder path goes like this:
car.zip>vehicles>car>allthestuff
Axels/steering:
http://docs.rigsofrods.org/vehicle-creation/wheels-axles-steering/
https://www.beamng.com/threads/tutorial-vehicle-performance-and-components-modification-simple.4261/
https://wiki.beamng.com/Vehicle_Creation_Megapage
Gear ratios:
http://www.automobile-catalog.com/curve/1970/1698605/mg_midget_mk_iii.html