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venv/ | ||
.idea/ | ||
__pycache__/ |
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MIT License | ||
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Copyright (c) 2020 Amith225 | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# 3D-ENGINE | ||
--- | ||
## **CS PROJECT** | ||
### ***This is a python library which can be used for 3D modelling and rendering*** | ||
--- | ||
### How To Install | ||
* #### _Make sure pip is installed in your system, else install pip before proceeding_ | ||
* #### _Download the zip file from [Download v1.0-beta](https://github.com/Amith225/3D-ENGINE/archive/v1.0-beta.zip)_ | ||
* #### _After Installing open cmd inside the 3D-ENGINE folder and run ```pip install -r requirements.txt```_ | ||
* #### _If using virtiual environment run the command through it_ | ||
* #### _Finnaly to see the demo run main.py in scr. Use the renderer.py as a library_ |
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numpy==1.19.4 |
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import pickle | ||
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import scr.generator as gn | ||
import scr.gui as gui | ||
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rd = gn.rd | ||
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class Main(gui.GUI): | ||
def __init__(self): | ||
gui.GUI.__init__(self, title="3D-ENGINE-Demo") | ||
self.model_button.configure(command=lambda: self.model_it()) | ||
self.load_var.trace('wua', lambda *_: self.load_model(self.load_var.get())) | ||
self.rotate = self.rotate_var.get() | ||
self.rotate_var.trace('wua', lambda *_: exec("self.rotate=self.rotate_var.get()", {'self': self})) | ||
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self.space = None | ||
self.object = None | ||
self.camera = None | ||
self.light = None | ||
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self.loaded = False | ||
self.srz_info = None | ||
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def save_model(self, fname): | ||
with open(f'{gui.os.path.dirname(gui.os.getcwd())}/__data__/Saves/{fname}', 'wb') as save_file: | ||
pickle.dump(self.srz_info, save_file) | ||
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def load_model(self, fname): | ||
with open(f'{gui.os.path.dirname(gui.os.getcwd())}/__data__/{fname}', 'rb') as save_file: | ||
data = pickle.load(save_file) | ||
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self.side.delete(0, 'end'), self.radius.delete(0, 'end'), self.separation.delete(0, 'end') | ||
self.side.insert(0, data[0]) | ||
self.radius.insert(0, str(data[1])[1:-1]) | ||
self.separation.insert(0, str(data[2])[1:-1]) | ||
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self.loaded = True | ||
self.model_it() | ||
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def exec(self, expr): | ||
exec(expr, {'self': self}) | ||
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def key_bind(self): | ||
self.canvas.bind("<Up>", lambda event: self.camera.oriental_translation(0, 0.1, 0)) | ||
self.canvas.bind("<Down>", lambda event: self.camera.oriental_translation(0, -0.1, 0)) | ||
self.canvas.bind("<Right>", lambda event: self.camera.oriental_translation(0.1, 0, 0)) | ||
self.canvas.bind("<Left>", lambda event: self.camera.oriental_translation(-0.1, 0, 0)) | ||
self.canvas.bind("<space>", lambda event: self.camera.oriental_translation(0, 0, 0.1)) | ||
self.canvas.bind("<BackSpace>", lambda event: self.camera.oriental_translation(0, 0, -0.1)) | ||
self.canvas.bind('w', lambda event: self.camera.oriental_rotation(1, 0, 0)) | ||
self.canvas.bind('s', lambda event: self.camera.oriental_rotation(-1, 0, 0)) | ||
self.canvas.bind('d', lambda event: self.camera.oriental_rotation(0, 1, 0)) | ||
self.canvas.bind('a', lambda event: self.camera.oriental_rotation(0, -1, 0)) | ||
self.canvas.bind('z', lambda event: self.camera.oriental_rotation(0, 0, 1)) | ||
self.canvas.bind('<Shift-Z>', lambda event: self.camera.oriental_rotation(0, 0, -1)) | ||
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self.canvas.bind("l", lambda event: [exec("light.lum += 1") for light in self.space.lights]) | ||
self.canvas.bind("<Shift-L>", lambda event: [exec("light.lum -= 1") for light in self.space.lights]) | ||
self.canvas.bind("c", lambda event: self.exec("self.camera.clarity += 0.1")) | ||
self.canvas.bind("<Shift-C>", lambda event: self.exec("self.camera.clarity -= 0.1")) | ||
self.canvas.bind("t", lambda event: self.exec("self.camera.shutter += 0.1")) | ||
self.canvas.bind("<Shift-T>", lambda event: self.exec("self.camera.shutter -= 0.1")) | ||
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self.canvas.bind("h", lambda event: self.exec("self.hl='white'")) | ||
self.canvas.bind("<Shift-H>", lambda event: self.exec("self.hl=''")) | ||
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def model_it(self): | ||
self.space = rd.Space((self.canvas.winfo_reqwidth(), self.canvas.winfo_height())) | ||
self.srz_info = eval(self.side.get()), eval(self.radius.get()), eval(self.separation.get()) | ||
if not self.loaded: | ||
self.load_button.configure(text='Load') | ||
else: | ||
self.loaded = False | ||
self.object = gn.Spawn.parallelopiped(*self.srz_info) | ||
fov = self.canvas.winfo_width(), self.canvas.winfo_height() | ||
fov = 120 * fov[0] / sum(fov), 180 * fov[1] / sum(fov) | ||
self.camera = rd.Camera(fov=fov, shutter=1, clarity=1) | ||
self.light = rd.Light(360, 33) | ||
self.space.add_object(self.object, location=(0, 0, 10.)) | ||
self.space.add_camera(self.camera, location=(0, 0, 0.), orient=(0, 0, 1.)) | ||
self.space.add_light(self.light) | ||
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self.fov_bar_x.set(self.camera.fov[0]) | ||
self.fov_bar_y.set(self.camera.fov[1]) | ||
self.fov_bar_x.configure(command=lambda event: self.camera.change_fov(self.fov_bar_x.get(), | ||
self.fov_bar_y.get())) | ||
self.fov_bar_y.configure(command=lambda event: self.camera.change_fov(self.fov_bar_x.get(), | ||
self.fov_bar_y.get())) | ||
self.look_through.configure(command=lambda: self.camera.change_thresh(self.look_through_var.get())) | ||
self.save_button.configure(command=lambda: self.save_model(self.save_entry.get()) or self.canvas.focus_set()) | ||
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self.key_bind() | ||
self.canvas.focus_set() | ||
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self.draw_triangles(*self.camera.capture()) | ||
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while 1: | ||
if self.rotate: | ||
self.object.oriental_rotation(0.1, 0.2, 0.5) | ||
self.draw_triangles(*self.camera.capture()) | ||
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if __name__ == '__main__': | ||
Main().mainloop() |
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import scr.renderer as rd | ||
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np = rd.np | ||
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class Spawn: | ||
@staticmethod | ||
def polygon(s, theta=0, z=0, face='both', rtype='object', append_i=0, r=1): | ||
points = [(0, 0, z), | ||
*[(r * np.cos(np.radians(i * 360 / s + theta)), r * np.sin(np.radians(i * 360 / s + theta)), z) for i | ||
in range(s + 1)]] | ||
if face == 'both': | ||
faces = [(append_i, i, i + 1) for i in range(1 + append_i, len(points) - 1 + append_i)] + \ | ||
[(i, i + 1, append_i) for i in range(1 + append_i, len(points) - 1 + append_i)] | ||
elif face == 'front': | ||
faces = [(append_i, i, i + 1) for i in range(1 + append_i, len(points) - 1 + append_i)] | ||
elif face == 'back': | ||
faces = [(i + 1, i, append_i) for i in range(1 + append_i, len(points) - 1 + append_i)] | ||
elif face == 'none': | ||
faces = [] | ||
else: | ||
raise Exception('invalid face value') | ||
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if rtype == 'object': | ||
return rd.Object(points, faces) | ||
else: | ||
return points, faces | ||
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@staticmethod | ||
def parallelopiped(s, r=(1, 1), z=None, theta=0, rtype='object'): | ||
if z is None: | ||
z = [1 for i in r] | ||
points, faces = [], [] | ||
j_append = 0 | ||
z_append = sum(z) | ||
for i in range(len(r)): | ||
z_append -= z[i] | ||
if i == 0: | ||
pointsi, facesi = Spawn.polygon(s, theta, z_append + z[i], 'back', '', len(points), r[i]) | ||
elif i == len(r) - 1: | ||
pointsi, facesi = Spawn.polygon(s, theta, z_append + z[i], 'front', '', len(points), r[i]) | ||
else: | ||
pointsi, facesi = Spawn.polygon(s, theta, z_append + z[i], 'none', '', len(points), r[i]) | ||
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if i == 0: | ||
pass | ||
else: | ||
facesj = [(len(points) + j, j + j_append, len(points) + j + 1) for j in range(1, len(pointsi) - 1)] + \ | ||
[(j + j_append, j + j_append + 1, len(points) + j + 1) for j in range(1, len(pointsi) - 1)] | ||
faces.extend(facesj) | ||
j_append = len(points) | ||
points.extend(pointsi), faces.extend(facesi) | ||
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if rtype == 'object': | ||
return rd.Object(points, faces) | ||
else: | ||
return points, faces |
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import os | ||
import tkinter as tk | ||
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class GUI(tk.Tk): | ||
def __init__(self, size=(750, 500), title='No Title', **configurations): | ||
self.configurations = configurations | ||
tk.Tk.__init__(self, **self.configurations) | ||
self.resizable(0, 0) | ||
self.size = size | ||
self.title(title) | ||
x, y = (self.winfo_screenwidth() - self.size[0]) // 2, (self.winfo_screenheight() - self.size[1]) // 4 | ||
w, h = self.size[0], self.size[1] | ||
self.geometry(f"{w}x{h}+{x}+{y}") | ||
self.update_idletasks() | ||
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self.canvas = tk.Canvas(self, bg='black') | ||
self.canvas.pack(fill='both', expand=True) | ||
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self._set_input_frame() | ||
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self.bot_frame = tk.Frame(self) | ||
self.model_button = tk.Button(self.bot_frame, text='Model It') | ||
self.model_button.grid(row=0, column=0) | ||
self.save_frame = tk.Frame(self.bot_frame) | ||
self.save_button = tk.Button(self.save_frame, text='Save It') | ||
self.save_button.pack(side='left') | ||
self.save_entry = tk.Entry(self.save_frame) | ||
self.save_entry.pack(side='right', fill='both', expand=True) | ||
self.save_frame.grid(row=0, column=1) | ||
self.load_var = tk.StringVar() | ||
self.load_var.set('Load') | ||
parent = os.path.dirname(os.getcwd()) + '/__data__' | ||
opts = os.listdir(parent) | ||
items = dict([(opt, os.listdir(parent + '/' + opt)) for opt in opts]) | ||
self.load_button = tk.Menubutton(self.bot_frame, textvariable=self.load_var, indicatoron=True, relief='raised', | ||
borderwidth=2) | ||
self.topMenu = tk.Menu(self.load_button, tearoff=False) | ||
self.load_button.configure(menu=self.topMenu) | ||
for key in sorted(items.keys()): | ||
menu = tk.Menu(self.topMenu) | ||
self.topMenu.add_cascade(label=key, menu=menu) | ||
for value in items[key]: | ||
menu.add_radiobutton(label=value, variable=self.load_var, value=key+'/'+value) | ||
self.load_button.grid(row=0, column=2) | ||
self.bot_frame.pack() | ||
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self.hl = '' | ||
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self.canvas.update_idletasks() | ||
self.add_x, self.add_y = self.canvas.winfo_width() / 2, self.canvas.winfo_height() / 2 | ||
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def _set_input_frame(self): | ||
self.input_frame = tk.Frame(self) | ||
self.right_frame = tk.Frame(self.input_frame) | ||
self.left_frame = tk.Frame(self.input_frame) | ||
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self.fov_bar_x = tk.Scale(self.right_frame, from_=0, to=360, length=180, orient='horizontal') | ||
self.fov_bar_x.grid(row=0, column=1) | ||
self.fov_bar_x_text = tk.Label(self.right_frame, text='Fov X:') | ||
self.fov_bar_x_text.grid(row=0, column=0, sticky='n') | ||
self.fov_bar_y = tk.Scale(self.right_frame, from_=0, to=360, length=180, orient='horizontal') | ||
self.fov_bar_y.grid(row=1, column=1) | ||
self.fov_bar_y_text = tk.Label(self.right_frame, text='Fov Y:') | ||
self.fov_bar_y_text.grid(row=1, column=0, sticky='n') | ||
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self.side = tk.Entry(self.left_frame) | ||
self.side.grid(row=0, column=1) | ||
self.side_text = tk.Label(self.left_frame, text='Side:') | ||
self.side_text.grid(row=0, column=0, sticky='e') | ||
self.radius = tk.Entry(self.left_frame) | ||
self.radius.grid(row=1, column=1) | ||
self.radius_text = tk.Label(self.left_frame, text='Radius:') | ||
self.radius_text.grid(row=1, column=0, sticky='e') | ||
self.separation = tk.Entry(self.left_frame) | ||
self.separation.grid(row=2, column=1) | ||
self.separation_text = tk.Label(self.left_frame, text='Separation:') | ||
self.separation_text.grid(row=2, column=0, sticky='e') | ||
self.look_through_var = tk.IntVar() | ||
self.look_through_var.set(0) | ||
self.look_through = tk.Checkbutton(self.left_frame, text='Look Through', variable=self.look_through_var) | ||
self.look_through.grid(row=3, column=1) | ||
self.rotate_var = tk.IntVar() | ||
self.rotate_var.set(0) | ||
self.rotate_button = tk.Checkbutton(self.left_frame, text='Rotate', variable=self.rotate_var) | ||
self.rotate_button.grid(row=3, column=0) | ||
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self.right_frame.pack(side='right') | ||
self.left_frame.pack(side='left') | ||
self.input_frame.pack() | ||
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def draw_triangles(self, points_cluster, face_cluster, draw_orient=None, color=None): | ||
if color is None: | ||
color = self.winfo_rgb('white') | ||
color = color[0] / 256, color[1] / 256, color[2] / 256 | ||
self.canvas.delete('all') | ||
for face in face_cluster: | ||
face, shade = face[0], face[1] | ||
p1, p2, p3 = points_cluster[face[0]], points_cluster[face[1]], points_cluster[face[2]] | ||
col = '%02x%02x%02x' % (int(shade * color[0]), int(shade * color[1]), int(shade * color[2])) | ||
col = '#' + col | ||
self.canvas.create_polygon(p1[0][0] + self.add_x, p1[1][0] + self.add_y, | ||
p2[0][0] + self.add_x, p2[1][0] + self.add_y, | ||
p3[0][0] + self.add_x, p3[1][0] + self.add_y, | ||
outline=self.hl, fill=col) | ||
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if draw_orient: | ||
self.draw_orient(draw_orient) | ||
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self.canvas.update() | ||
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def draw_orient(self, orient_cluster): | ||
for orient in orient_cluster: | ||
f, u, r, o = orient | ||
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self.canvas.create_line(o[0][0] + self.add_x, o[1][0] + self.add_y, o[0][0] + f[0][0] + self.add_x, | ||
o[1][0] + f[1][0] + self.add_y, fill='white') | ||
self.canvas.create_line(o[0][0] + self.add_x, o[1][0] + self.add_y, o[0][0] + u[0][0] + self.add_x, | ||
o[1][0] + u[1][0] + self.add_y, fill='red') | ||
self.canvas.create_line(o[0][0] + self.add_x, o[1][0] + self.add_y, o[0][0] + r[0][0] + self.add_x, | ||
o[1][0] + r[1][0] + self.add_y, fill='green') |
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