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WIP Infrastructure Implementation #21
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Oops looks like it still use an old version of sceHttp implementation :( looks like i need to merge hrydgard#18003 back in here |
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… along with sceHttp syscalls
Added more stub functions. Report Once on some unimplemented syscalls to find out which games uses them.
…sync syscalls first.
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The stashed code still contains (an old version?) sceHttp implementation similar to hrydgard#18003 but older.
Meanwhile, the NetResolver library was taken out to hrydgard#18090 but because that PR hasn't been merged yet, and i needed it to create an up-to-date test builds for hrydgard#14256 so i put it back in for building purpose.
Edit: And also brings back hrydgard#18003 in here since it wasn't merged yet (that PR wasn't ready because i'm using a different/wrong approach compared to what jpcsp did, even though it worked too)
TODO (High priority to Low priority):
sceNetInetSelect
to works properly.FD_SET
,FD_CLR
, andFD_ISSET
macros that dealt with PSP's data to be cross-platform for big-endian too.sceNetInetRecvmsg
(similar to the already workingsceNetInetSendmsg
but in reverse)PS: Some definition/constants taken from PSVita/PS3 might not be accurate, i'm only using it as a reference when i can't find the one for PSP.