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An experimental toolset for Unity asset and asset bundle files.

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DisUnity

An experimental toolset for Unity asset and asset bundle files, mostly designed for extraction.

Download

The latest build can be found on the releases page.

Usage

disunity -c <command> <file>

Note: depending on the platform, you may need to run disunity.bat (Windows) or disunity.sh (Linux/MacOS). In case the launch script fails, try java -jar disunity.jar.

Commands

dump - Converts the asset file to plain text, similar to the binary2text tool shipped with the Unity editor.

dump-struct - Like dump, but just for the data structure.

extract - Extracts supported asset content and stores it in regular files. Default command if the -c parameter is omitted.

extract-raw - Extracts the raw serialized binary data from the asset.

learn - Learns the structure from an Unity webplayer bundle (*.unity3d) and stores any new structs in the database file structdb.dat. Its data is required to deserialize standalone asset files, which usually don't contain any structure data.

info - Outputs various information for asset and asset bundle files.

info-stats - Outputs class usage statistics for asset files.

unbundle - Extracts Unity webplayer bundles (*.unity3d).

fixrefs - Converts the relative paths for shared assets in compiled scene files to absolute paths. This allows the scenes to be opened in the Unity editor properly.

Note: If the file and its dependencies are moved to a different folder, disunity needs to be run again with this command.

split - Attempts to split an asset file to multiple smaller asset files, usually one for each object.

Other parameters

Run disunity with the -h parameter for further usage.

Support

Tested engine versions

  • 2.6
  • 3.1
  • 3.3
  • 3.4
  • 3.5
  • 4.1
  • 4.2

Asset extraction

Type Status
AudioClip Ok
Cubemap Wrong texture flags
Font Ok
MovieTexture 2.6 only
Shader Ok
SubstanceArchive Ok
TextAsset Ok
Texture2D Missing support for PVR, ATC and some exotic color formats

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An experimental toolset for Unity asset and asset bundle files.

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