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Create mac app launcher #610
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This reverts commit 9749c25.
…es 1.7.2, and serialization-json 1.5.1.
Fix grid visualizer offset bug
Bump to Kotlin 1.9
Reverts part of 426a4a6.
- Create new TextureBuffer instead of calling `TextureBuffer.put` every sample - otherwise this mutating the `position` field in Javascript (see kgl.Buffer.put) - Populate 4 frequency buckets of different periods representing low, lomid, mid, hi signals - Change interpolation to GL_NEAREST (might not be what we want, but then it gives precise values) - Change history to power of 2, as webgl prefers power-of-two-sized textures - Tested with pinkyJvm using blackhole as well to make sure this doesn't totally break jvm version The data in the simulator looks choppy/laggy, I think that's because this is all running in a delay loop, bottlenecked by the single-threaded js on the page.
Remove commented ode.
Fix image upload dropzone
Add new BAAAHS shader, mockup BeatInfo utilities for shadertoy
nother shader
New distortion shader: Moiré's Bad Trip
Bump to kgl 0.6.2.
Add screen dimming and fullscreen mode
The existing implementation just used an outparam, which was passing unitialized memory if not every field was explicitly set. We also update the template to demonstrate using the in param. PAIR: xian + tarqin
Slider beatlink cleanup
* Seems like Feed.getType() might be supercilious given Feed.contentType?
Switch to gradle's JVM toolchain stuff
Ideally it would come up as a normal-looking Mac application, but lwjgl and Swing aren't compatible because they both want full control of the main thread's event loop. So unfortunately it starts the app with a taskbar icon but no menu bar or windows. * Bumped shadow jar plugin to 8.3.0. * Removed -Djava.awt.headless=true java arg and JOGL deps, not needed. See also: * What does the -XstartOnFirstThread VM Argument do / mean? * jpackage-gradle-plugin for the official java packaging wrapper
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Fixes #611.