Make Transforms optional for Mesh3d, PointLight, Spotlight #16914
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C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
What problem does this solve or what need does it fill?
For Noumenal, I use a custom transform type, and use this type to set
GlobalTransform
. Forcing theTransform
component causes a conflict with multiple systems writing toGlobalTransform
in this case, and also wastes memory.What solution would you like?
I would like
Transform
components to be optional (not required.)What alternative(s) have you considered?
One workaround is to remove automatically added
Transform
s, but this is clunky, and I'm surprised that it even works.Additional context
With #16246,
Transform
s could be suggested components, or maybe there could be a way to remove or substitute required components when a plugin is loaded.The text was updated successfully, but these errors were encountered: