Skip to content

Issues: bevyengine/bevy

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Assignee
Filter by who’s assigned
Sort

Issues list

Systems with parallelizable mutable access to multiple worlds. C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16933 opened Dec 22, 2024 by ElliottjPierce
Bevy Panics when trying to load a single mesh from gltf file containing armature C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16929 opened Dec 22, 2024 by PatrickChodowski
Replace workaround with proper monitor handle partialeq A-Windowing Platform-agnostic interface layer to run your app in D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16928 opened Dec 22, 2024 by BenjaminBrienen
Add a way to globally disable the required components feature A-ECS Entities, components, systems, and events X-Controversial There is active debate or serious implications around merging this PR
#16924 opened Dec 22, 2024 by Bcompartment
Truly Read-only Queries A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16923 opened Dec 21, 2024 by ElliottjPierce
make register_component_hooks method for App C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16921 opened Dec 21, 2024 by PhaestusFox
Artifact in sprite rendering A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16918 opened Dec 20, 2024 by sofia-m-a
Make Transforms optional for Mesh3d, PointLight, Spotlight C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16914 opened Dec 20, 2024 by HackerFoo
Duration is reflected as Opaque instead of Struct A-Reflection Runtime information about types C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Domain-Expert Requires deep knowledge in a given domain S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16908 opened Dec 20, 2024 by jwright159
Fix MSAA on some mobile devices like Quest 2 and Quest 3 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times O-Android Specific to the Android mobile operating system
#16907 opened Dec 20, 2024 by MalekiRe
Display::None propagation bug A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#16904 opened Dec 19, 2024 by ickshonpe
Consider changing the default picking behavior of sprites to be non-pickable by default A-Picking Pointing at and selecting objects of all sorts C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16903 opened Dec 19, 2024 by coreh
bevy_sprite picking backend does not honor render layers A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#16902 opened Dec 19, 2024 by coreh
Uncouple glyph storage from text processing A-Text Rendering and layout for characters C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16901 opened Dec 19, 2024 by djeedai
Fails to run on FreeBSD: ERROR bevy_gilrs: Failed to start Gilrs. Gilrs does not support current platform. C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#16899 opened Dec 19, 2024 by yurivict
Materials not displaying correctly in wireframe example A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Regression Functionality that used to work but no longer does. Add a test for this!
#16896 opened Dec 19, 2024 by rparrett 0.16
Error spawning non-deserializable components A-Dev-Tools Tools used to debug Bevy applications. A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#16895 opened Dec 19, 2024 by matthunz
Provide a mechanism for selecting a VideoMode for FullScreen Exclusive C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#16883 opened Dec 18, 2024 by dev-inigmas
file_watcher feature cannot find assets folder in workspace A-Assets Load files from disk to use for things like images, models, and sounds C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#16879 opened Dec 18, 2024 by super-saturn 0.15.1
Reorganise Platform Support Dependencies A-Cross-Cutting Impacts the entire engine A-Utils Utility functions and types C-Code-Quality A section of code that is hard to understand or change C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Contentious There are nontrivial implications that should be thought through
#16877 opened Dec 18, 2024 by bushrat011899
the render layers: they are broken A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16867 opened Dec 17, 2024 by brandon-reinhart 0.15.1
Mesh picking example (simple_picking) fails (runs incorrectly) A-Picking Pointing at and selecting objects of all sorts A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Linux Specific to the Linux desktop operating system S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16865 opened Dec 17, 2024 by s0lst1ce
Add dynamic methods for working with immutable components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples
#16861 opened Dec 17, 2024 by alice-i-cecile 0.16
Format requires transcoding: Uastc(Rgb), this is an error in bevy_render A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#16859 opened Dec 17, 2024 by suprohub
ProTip! What’s not been updated in a month: updated:<2024-11-23.