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RELEASE: 2.6.2 (#1454)
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Snarling authored Jul 3, 2024
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15 changes: 8 additions & 7 deletions src/Constants.ts
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Expand Up @@ -55,9 +55,9 @@ export const CONSTANTS: {
CompanyRequiredReputationMultiplier: number; // Only use this if a backdoor is installed in the company's server
LatestUpdate: string;
} = {
VersionString: "2.6.2dev",
isDevBranch: true,
VersionNumber: 39,
VersionString: "2.6.2",
isDevBranch: false,
VersionNumber: 40,

/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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// Also update doc/source/changelog.rst
LatestUpdate: `
## v2.6.2 dev - Last update 27 June 2024
See 2.6.1 changelog at https://github.com/bitburner-official/bitburner-src/blob/v2.6.1/src/Documentation/doc/changelog.md
## v2.6.2 Release: 3 July 2024
### CHANGES
- Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg)
- Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982)
- API: ns.spawn can now be used with 0 delay for a synchronous effect (@d0sboots)
- API: Added the ns.ramOverride function, which allows altering the ram usage of a script at runtime (@d0sboots)
- Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng)
- Coding Contracts: Simplified the Shortest Path contract checker (@gmcew)
- Documentation: Various improvements (@mrsimo, @catloversg, @ficocelliguy, @gmcew, @otac0n)
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- Terminal: Added grep command (@muesli4brekkies)
- Terminal: Improved autocompletion for mixed case strings (@yichizhng)
- Codebase: Partial migration away from outdated mui/styles (@Caldwell-74)
- Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy)
- Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy, @tomprince)
### SPOILER CHANGES
Expand All @@ -212,6 +212,7 @@ See 2.6.1 changelog at https://github.com/bitburner-official/bitburner-src/blob/
- Grafting: Fixed a spacing issue (@Sphyxis)
- Grafting: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg)
- Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg)
- Grafting: Added ns.grafting.waitForOngoingGrafting (@catloversg)
- Intelligence: Changed scaling for intelligence gain from manual hacking (@catloversg)
- Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew)
- Sleeve: It's no longer possible to install an unavailable augmentation on a sleeve (@yichizhng)
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69 changes: 69 additions & 0 deletions src/Documentation/doc/changelog.md
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@@ -1,5 +1,74 @@
# Changelog

## v2.6.2 Release: 3 July 2024

### CHANGES

- Hotfix (also backported to 2.6.1): Fixed an issue with invalid format on steam cloud save (@catloversg)
- Augmentations: Augmentations that affect starting money now add money instead of replacing it (@jjclark1982)
- API: ns.spawn can be used with 0 delay for a synchronous effect (@d0sboots)
- API: Added the ns.ramOverride function, which allows altering the ram usage of a script at runtime (@d0sboots)
- Coding Contracts: Improved the performance of the All Valid Math Expressions contract checker (@yichizhng)
- Coding Contracts: Simplified the Shortest Path contract checker (@gmcew)
- Documentation: Various improvements (@mrsimo, @catloversg, @ficocelliguy, @gmcew, @otac0n)
- Electron: Game can now load correctly when the path includes symbolic links (@catloversg)
- Faction: Fixed some edge cases around Favor overflow (@catloversg)
- Faction: All available invites are sent at once (@catloversg)
- Faction UI: show which skills are relevant for each type of Faction work (@gmcew)
- Font: Embedded the JetBrains Mono font as "JetBrainsMono" (@catloversg)
- Go: Can now play manually as white against your own scripts (@ficocelliguy)
- Go: Save a full game history to prevent repeat moves (@ficocelliguy)
- Go: Support offline time / bonus cycles to allow less time between AI moved (@ficocelliguy)
- Hacking: Clamp hack success chance to prevent issues with infinity (@Caldwell-74)
- Hacknet: Fix an issue that caused inaccurate level base cost (@JamesWilcox-git)
- Hacknet: UI improvements (@jjclark1982)
- Hospital: Can now be hospitalized even when busy performing a work task (@catloversg)
- Infiltration: Automating infiltration is now more difficult (@catloversg)
- Infiltration: Wire game shows wire colors on wires (@muesli4brekkies)
- Misc: Changed how negative changes in system time are handled (@catloversg)
- Programs UI: Now displays time remaining (@TheAimMan)
- Servers: Existing servers can now have more than 1 core (@TheAimMan)
- Scripts: Relative imports can now be used (@Caldwell-74)
- Script Editor: Improved detection of possible infinite loops (@G4mingJon4s)
- Script Editor: Cursor location is remembered when switching tabs or game pages (@catloversg)
- Script Editor: Improvements to vim mode (@G4mingJon4s)
- Script Editor: Individual script tabs can be in separate editor modes (@G4mingJon4s)
- Skills: Fix an inconsistency in experience needed to level a skill from 1 to 2 (@catloversg)
- Terminal: Add more options to the rm command (@G4mingJon4s, @d0sboots)
- Terminal: Added grep command (@muesli4brekkies)
- Terminal: Improved autocompletion for mixed case strings (@yichizhng)
- Codebase: Partial migration away from outdated mui/styles (@Caldwell-74)
- Codebase: Cleanup / refactoring (@catloversg, @Caldwell-74, @Snarling, @ficocelliguy, @tomprince)

### SPOILER CHANGES

- Bladeburner: Added a button to stop the current action (@Kelenius, @catloversg)
- Bladeburner: Improved logging of information in the Bladeburner console (@Kelenius, @catloversg)
- Bladeburner: Black Operations show in the expected order again (@catloversg)
- Bitnode 5: Show bitnode multipliers while in BN5.1 (@catloversg)
- Bitverse: Spawned scripts will no longer launch from the bitverse screen (@catloversg)
- Corporation: Refactor markup multiplier (@catloversg)
- Corporation: Allow mass discarding products by selling for 0 (@gmcew)
- Corporation: Allow access to constants even when API access is not available (@ilkecan)
- Gang: Show equipment even when it cannot be purchased yet (@catloversg)
- Gang: Fix an issue with wanted gain rate (@catloversg)
- Gang: Show effective gain rates when bonus time in effect (@G4mingJon4s)
- Grafting: Fixed a spacing issue (@Sphyxis)
- Grafting: Fixed an issue that could cause hacknet node production to be inaccurrate when combined with Grafting (@catloversg)
- Grafting: Fixed an issue that could cause inaccurate HP after Grafting (@catloversg)
- Grafting: Added ns.grafting.waitForOngoingGrafting (@catloversg)
- Intelligence: Changed scaling for intelligence gain from manual hacking (@catloversg)
- Sleeve: Sleeve travel can no longer be performed if the player has insufficient funds (@gmcew)
- Sleeve: It's no longer possible to install an unavailable augmentation on a sleeve (@yichizhng)
- Sleeve: No longer show a dialog message if a sleeve is working at a job while quitting that company (@Kelenius)
- Sleeve: ns.sleeve.setToBladeburnerAction works again for setting sleeves to Bladeburner contract work (@Sphyxis)
- Singularity: Add ns.singularity.getFactionWorkTypes (@catloversg)
- Singularity: Fix an edge case issue with ns.singularity.getAugmentationFactions (@catloversg)

### OTHER

- Nerf noodle bar

## v2.6.1 - 21 May 2024

### MAJOR CHANGES
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