dotenv.net is a group of projects that aim to make the process of reading .env
files as simple and pain-free as
possible in the dotnet ecosystem. It contains a core library that holds the env reading functionality and two libraries
that add dependency injection (DI) support for two popular DI systems. If you have ideas or issues, feel free to create
an issue.
Version 3 is a huge departure from the previous system of accessing the library functionality. Deprecated methods from version 2.x have been removed as indicated. New functionality has been added but the reading and parsing logic has mostly stayed unchanged meaning at it's heart, is still the same ol' reliable.
If you are hardcore and want to go the manual route. Then add the following to your csproj
file:
<PackageReference Include="dotenv.net" Version="3.0.0"/>
If you're using the Visual Studio package manager console, then run the following:
Install-Package dotenv.net
If you are making use of the dotnet CLI, then run the following in your terminal:
dotnet add package dotenv.net
Ensure you have declared the necessary namespace at the head of your class file:
using dotenv.net;
Calling the Load()
method with no parameters would locate and load the .env
file in the same directory that the library is if one exists:
DotEnv.Load();
If you want to be notified of exceptions that occur in the process of loading env files then you can specify that via the configuration options:
DotEnv.Load(options: new DotEnvOptions(ignoreExceptions: false));
You can specify the env files to be loaded. One or more can be loaded. (NOTE: the order in which the env paths are provided is crucial. If there is a duplicate
key and value specified in an env file specified later in the list, that value would overwrite the earlier values read). The default is .env
:
DotEnv.Load(options: new DotEnvOptions(envFilePaths: new[] {"./path/to/env", "./path/to/second/env"}));
To search up from the executing library's directory for an env file. The directories would be searched upwards i.e given a directory path /path/to/var
,
The var
directory would be searched first, then the to
directory and then the path
directory. The options allow for probing the directories as well
as specifying how high up to search. The defaults are false
and 4
directories up:
DotEnv.Load(options: new DotEnvOptions(probeForEnv: true, probeLevelsToSearch: 2)); // this would only search 2 directories up from the executing directory.
If the provided env files are not UTF-8
encoded, then the encoding to use in reading the files can be specified. The default is UTF-8
:
using System.Text;
...
DotEnv.Load(options: new DotEnvOptions(encoding: Encoding.ASCII));
To trim extraneous whitespace from the values read from the file(s). The default is false
:
DotEnv.Load(options: new DotEnvOptions(trimValues: true));
To skip overwriting an environment variable if it is set. The default is true
:
DotEnv.Load(options: new DotEnvOptions(overwriteExistingVars: false));
The Read()
method returns a IDictionary<string, string>
instance detailing the keys and associated values read from the env files provided. This
hase the added advantage of not modifying your system environment variables. The same options as apply to the Load()
method, apply to the Read()
method as well.
var envVars = DotEnv.Read();
Console.WriteLine(envVars["KEY"]); // would print out whatever value was associated with the 'KEY'
Environment variables can be defined in various ways:
- # I am comment
- hello=world
- SINGLE_QUOTES='single'
- DOUBLE_QUOTES="double"
Any variable starting with # will be ignored by the parser.
Any variable containing no quotes or single quotes will be read as a variable.
Any variable containing double quotes will be considered a multi-line variable, and can thus either be finished in the same line - or another line.
There is a fluent API analogue to the static methods documented above and can be terminated with a Read()
or Load()
call to return the env value or
write to the environment variables .
// to load env vars with the specified options
DotEnv.Fluent()
.WithExceptions()
.WithEnvFiles("./path/to/env")
.WithTrimValues()
.WithEncoding()
.WithOverwriteExistingVars()
.WithProbeForEnv(probeLevelsToSearch: 6)
.Load();
// to read the env vars with the specified options
var envVars = DotEnv.Fluent()
.WithoutExceptions()
.WithEnvFiles() // revert to the default .env file
.WithoutTrimValues()
.WithDefaultEncoding()
.WithoutOverwriteExistingVars()
.WithoutProbeForEnv()
.Read();
The Utilities
namespace provides additional classes to aid in reading environment in a typed manner as well as other sundry assistive methods.
Ensure you have declared the necessary namespace at the head of your class file:
using dotenv.net.Utilities;
...
var value = EnvReader.GetStringValue("KEY");
Method Name | Description | Return Type | Default (if applicable) |
---|---|---|---|
HasValue(string key) | States whether the given key has a value set or not. | bool |
N/A |
GetStringValue(string key) | Retrieve a value from the current environment by the given key and throws an exception if not found. | string |
N/A |
GetIntValue(string key) | Retrieve a value from the current environment by the given key and throws an exception if not found. | int |
N/A |
GetDoubleValue(string key) | Retrieve a value from the current environment by the given key and throws an exception if not found. | double |
N/A |
GetDecimalValue(string key) | Retrieve a value from the current environment by the given key and throws an exception if not found. | decimal |
N/A |
GetBooleanValue(string key) | Retrieve a value from the current environment by the given key and throws an exception if not found. | bool |
N/A |
TryGetStringValue(string key, out string value) | A safer method to use when retrieving values from the environment as it returns a boolean value stating whether it successfully retrieved the value required. | bool |
null |
TryGetIntValue(string key, out int value) | A safer method to use when retrieving values from the environment as it returns a boolean value stating whether it successfully retrieved the value required. | bool |
0 |
TryGetDoubleValue(string key, out double value) | A safer method to use when retrieving values from the environment as it returns a boolean value stating whether it successfully retrieved the value required. | bool |
0.0 |
TryGetDecimalValue(string key, out decimal value) | A safer method to use when retrieving values from the environment as it returns a boolean value stating whether it successfully retrieved the value required. | bool |
0.0m |
TryGetBooleanValue(string key, out bool value) | A safer method to use when retrieving values from the environment as it returns a boolean value stating whether it successfully retrieved the value required. | bool |
false |
π π π Huge thanks to those who have contributed to these libraries.
@bolorundurowb @joliveros @vizeke @merqlove @tracker1 @NaturalWill @texyh @jonlabelle @Gounlaf @DTTerastar @Mondonno @caveman-d**k @VijoPlays bobbyg603