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Some technical details

bolphen edited this page Apr 2, 2024 · 2 revisions
  • The avatars are rendered in 40x48, optionally upscaled to 80x96. Most assets are 40x40 in size.
  • The game has a global setting for texture compression, which, when turned on, butchers the quality of the textures at this small scale. This is the reason why I'm loading the textures myself and why they are in the Assets folder instead of the Textures folder.
  • There are three sets of avatars: newborn (0-2), child(3-12), and adult (13-). This is mainly due to how the game determines which apparels a pawn can wear: teenagers at 13 can wear the same gear as an adult.
  • Old pawns get wrinkles at 0.7x(life expectancy)x(life span factor); for baseliners it's 0.7x80x100%=56. (Can be disabled altogether in the settings.)
  • The shape of the face is determined by the head type (Male_AverageNormal, etc.), while the facial features are determined by the birth date of the pawn.
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