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Othello AI

This project consists of a GUI and strong AI for playing Othello. I built it for the University of Washington's AI course, where it won the class-wide tournament. The AI features:

  • Bitboard game state representations for fast computation.
  • Negamax and NegaScout search with alpha beta pruning.
  • Iterative deepening with move ordering. Saved evaluations are used for ordering moves at low ply, various heuristics are used for higher ply.
  • Transposition tables using Zobrist hashing.
  • A machine-learning-tuned static evaluation function with a special evaluator for endgames.
  • A GUI for playing the game and displaying the AI's evaluations (see below).

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