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Releases: corporategoth/rotationmaster

1.4.3e

30 Sep 07:54
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Rotation Master

1.4.3e (2022-09-30)

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  • is_uuid should first ensure it's a string.

1.4.3d

30 Sep 07:40
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Rotation Master

1.4.3d (2022-09-30)

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  • Fixed minimap toggle. Ugh.

1.4.3c

30 Sep 07:29
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Rotation Master

1.4.3c (2022-09-30)

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  • Removed extra character that snuck in there. Damn rogue alphabet.

1.4.3a

30 Sep 00:39
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Rotation Master

1.4.3a (2022-09-30)

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  • Fix minor error caused when no characters have item set bindings.

1.4.3

29 Sep 18:34
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Rotation Master

1.4.3 (2022-09-29)

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  • Add command line ability to check and/or repair data.
  • Added validation for condition groups, and fixed extraneous 'extra fields' for global itemsets / effects.
  • Made import functions use validation (with repair on).
  • Added database validation, right now not in repair mode.
  • Update main.yml
  • Added Stats and Extended Character Stats (if the addon is enabled) conditions.
  • Update main.yml
    • Changed all conditions to not use implicit addon: for functions - allowing them to easier be used as templates for custom funtions.
      • Allow enabling/disabling individual conditions
      • Fixed spell history conditions
      • Fixed glyphs condition
      • Attackable no longer counts dead targets.
      • Added Farming Bar integration
  • Add github action
  • Replicated GCD fix for pet and any spells.
  • Fixed the GCD spell for Wrath and above.
  • Wrapped events so I can see them in the log.

1.4.3beta4

28 Sep 20:02
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1.4.3beta4 Pre-release
Pre-release

Rotation Master

1.4.3beta4 (2022-09-28)

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  • Added database validation, right now not in repair mode.
  • Update main.yml

1.4.3beta3

27 Sep 19:45
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1.4.3beta3 Pre-release
Pre-release

Rotation Master

1.4.3beta3 (2022-09-27)

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  • Added Stats and Extended Character Stats (if the addon is enabled) conditions.

1.4.3beta2

27 Sep 00:53
8c5aedf
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1.4.3beta2 Pre-release
Pre-release

Rotation Master

1.4.3beta2 (2022-09-27)

Full Changelog Previous Releases

  • Update main.yml

1.4.1a

18 Aug 15:56
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Fix the description of the DISTANCE condition.
Update the DISTANCE / DISTANCE_COUNT conditions to use a slider, limited by whatever the nameplate distance is set to.
Forgot THREAT_COUNT condition
Fixed pet spell loading (for hunters)
Made Pet Spell conditions limit themselves to only Pet Spells. Added Any Spells for selecting any spell (regardless of spec/class/etc).
Added pet spells for announcement options
Changes to try and fix the item set item setting / dragging to action bars.
Added stored variable versioning so that we can better handle upgrade migrations
Fixed ordering of ranked spells (so that it sorts in descending order) when selecting ranked spells
Fixed DK runes (frost was not working), supporting death runes
Changed most named buttons to icons (with tooltips)
Fixed the 'moved up' and 'move to top' buttons to look better
Added import/export to effects
Added ability to duplicate rotation steps, cooldowns, rotations and item sets
Moved the condition valid check and edit buttons outside the condition description box
Changed the disable toggle to just be a click of the validation check icon
Add pre-loading of all items used in any rotation or condition or item set
Add condition groups, that users can add, remove, update and sort
Add ability to hide any condition, and mark conditions as switch conditions, and move conditions between condition groups
Added search for conditions both in selecting conditions and when modifying condition groups.
Unshadowed the DEBUFF_REMAIN condition
Improved the asynchronous loading of spells / item information

1.4.0

18 Aug 04:21
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  • Added a number of complex spatial rules that combine health and distance rules. For example 'Average health of allies within 20 yards of target', or 'Number of allies within 15 yards of target with health below 75%'. These work fine outside of an instance, however if you are inside an instance, they will only work if they are based on proximity to yourself, not someone else.

  • Added in multi-specialization support for Wrath

  • Added in glyph and role conditions for Wrath

  • Added in 2 new rune conditions for Wrath DKs (as DK points are different from any other class points).

  • Added condition for number of a class in your group or raid (ie. how many shamans are in the raid).

  • Changed how conditions are registered so they can more easily be registered as switch conditions also (and added a bunch of conditions as switch conditions.

  • Fixed tooltips for items and spells when you drop drag and drop in a replacement to the icon.

  • Changed the Dispellable condition to be Debuff Type Present, and added more filtering options (one of which being dispellable, another being that it's your own debuff) - this can now be more generically used to detect if your poison or curse is on a target.

  • Updated most of the library dependencies.

  • Fixed non-retail talent condition validation function

  • Added tooltip to talent condition (does not currently show appropriate tooltip for number of points)

  • Added the rank (when rank enabled) to the spell condition description

  • Make all tooltip codes verify we are the owner of the tooltip before removing/changing it

  • Use the SpellLoader data more throughout the code (making the code more common)

  • Streamlined/fixed spell loader so that it fixes issue of some spells not knowing they are ranked and only showing Rank 1.

  • Added the ability in Wrath to name your specs (under General Options)

  • Made links in the condition description clickable (to show the tool tips)

  • Added Boom, Rotating Starburst and Pulse effects

  • Added new potions, food, etc. for Wrath to itemsets

  • Added 'reset' button for itemsets (to reset to the default)