replay-kt is a Rocket League replay file parser written in Kotlin.
replay-kt is the first JVM-based replay parser and was made out of necessity to fill the need of a fast and easily utilized parser for JVM-based projects. The parser heavily uses two common parsers tfausak/rattletrap and jjbott/RocketLeagueReplayParser as reference and couldn't have been written without them.
Performance is an important part of replay-kt. Replays can be expected to be parsed in 150ms or less on decent hardware.
Memory usage and performance benchmarking has not been done yet.
Releases can be accessed on GitHub and through jitpack.io for build tools.
repositories {
maven { url 'https://jitpack.io' }
}
dependencies {
implementation 'com.github.cubeee.replay-kt:replay-kt:0.1.11'
}
Parsing replays can be done by using one of the many static methods provided in the Replay
class:
import com.x7ff.parser.replay.Replay
val replay = Replay.parse(bytes)
- JSON encoding
- Simple HTTP server for PaaS (Parser as a Service)
- Options for filtering certain parts of the output
- Unit tests and/or replays to test against
- Resource usage/performance benchmarks
- Vector values are reading wrong - help appreciated
- Non-Steam platform unique id's may be giving weird values
The best way to contribute is to send us pull requests.