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Backup-main to main branch (prod) release (#1414)
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* Backup dev to backup main  (#1413)

* Fix: Build Folder Deployment

* Update sw.js

* feat<fm-51>: Hover trail effect -> Updated the trail effec by increasing size and used the diamond shape instead of the circle shape.

* fix: build folder for trail effect updated

* Feat: enhance feedback animation (FM-69)

* Feat: fix level selection scene (FM-69)

* feat<FM-256>: Create reusable level button -> Fixed incorrect object attribute size for rendering debug level indicator.

* Feat: enhance code from feedback (FM-69)

* feat:FTM build folder for the updated code

* Feat: update build files

* Dev optimization to Develop Branch deployment

* feat<FM-51>: Sparkle Trail Effect on-touch and on-drag effect -> Added catch for adjusting screen shizes.

* feat<FM-256>: Create Reusable Button for Level Balloons: Udjusted button press visual effect.

* Feat: fix z index to feedback text in level end screen (FM-69)

* feat<fm-51>: Sparkle Traile Effect on-touch and on-drag effect -> Updated the trail colors and sizes

* feat<FM-256>: Create Reusable Button for Level Balloons: Udjusted button press visual effect.

* feat<fm-51>: Sparkle Traile Effect on-touch and on-drag effect -> Updated screen size checking.

* Feat: (FM-69) fix z index to feedback text in level end screen build folder deployment

---------

Co-authored-by: Bernhard Cena <[email protected]>
Co-authored-by: Sheerwood John Caday <[email protected]>

* Dev optimization to Develop branch code merge (#1326)

* feat<FM-51>: Sparkle Trail Effect on-touch and on-drag effect -> Added catch for adjusting screen shizes.

* feat<FM-256>: Create Reusable Button for Level Balloons: Udjusted button press visual effect.

* Feat: fix z index to feedback text in level end screen (FM-69)

* feat<fm-51>: Sparkle Traile Effect on-touch and on-drag effect -> Updated the trail colors and sizes

* feat<FM-256>: Create Reusable Button for Level Balloons: Udjusted button press visual effect.

* feat<fm-51>: Sparkle Traile Effect on-touch and on-drag effect -> Updated screen size checking.

* Feat: (FM-69) fix z index to feedback text in level end screen build folder deployment

* bug<FM-258>: Monster's mouth not closing after picking up stone -> Added a reset to idle animation onTouchEnd event and added flag to allow and reset the trigger for resetting to idle animation when stones where dropped to its original position. (#1325)

* build folder updated

---------

Co-authored-by: Bernhard Cena <[email protected]>
Co-authored-by: Sheerwood John Caday <[email protected]>

* Added Data Collection in Readme (#572)

Co-authored-by: ashwinnair-chimple <[email protected]>

* somali build

* Somali build

* python script

* Dev optimization to Develop Code Merge (#1338)

* feat<FM-51>: Sparkle Trail Effect on-touch and on-drag effect -> Added catch for adjusting screen shizes.

* feat<FM-256>: Create Reusable Button for Level Balloons: Udjusted button press visual effect.

* Feat: fix z index to feedback text in level end screen (FM-69)

* feat<fm-51>: Sparkle Traile Effect on-touch and on-drag effect -> Updated the trail colors and sizes

* feat<FM-256>: Create Reusable Button for Level Balloons: Udjusted button press visual effect.

* feat<fm-51>: Sparkle Traile Effect on-touch and on-drag effect -> Updated screen size checking.

* Feat: (FM-69) fix z index to feedback text in level end screen build folder deployment

* bug<FM-258>: Monster's mouth not closing after picking up stone -> Added a reset to idle animation onTouchEnd event and added flag to allow and reset the trigger for resetting to idle animation when stones where dropped to its original position. (#1325)

* build folder updated

* Feat: revamp feed the monster text design and animation (FM-272) (#1335)

* Feat: revamp feed the monster text design and animation (FM-272)

* Feat: apply some additional adjustments (FM-272)

* Feat: improve apply font to element function (FM-272)

* Feat: applied improvements on loading custom font (FM-272)

---------

Co-authored-by: SheerwoodJohnCaday <[email protected]>

---------

Co-authored-by: Bernhard Cena <[email protected]>
Co-authored-by: Sheerwood John Caday <[email protected]>
Co-authored-by: SheerwoodJohnCaday <[email protected]>

* Tigragna commit

* Feat: update build folder (#1339)

* feat<FM-51>: Sparkle Trail Effect on-touch and on-drag effect -> Added catch for adjusting screen shizes.

* feat<FM-256>: Create Reusable Button for Level Balloons: Udjusted button press visual effect.

* Feat: fix z index to feedback text in level end screen (FM-69)

* feat<fm-51>: Sparkle Traile Effect on-touch and on-drag effect -> Updated the trail colors and sizes

* feat<fm-51>: Sparkle Traile Effect on-touch and on-drag effect -> Updated screen size checking.

* Feat: (FM-69) fix z index to feedback text in level end screen build folder deployment

* bug<FM-258>: Monster's mouth not closing after picking up stone -> Added a reset to idle animation onTouchEnd event and added flag to allow and reset the trigger for resetting to idle animation when stones where dropped to its original position. (#1325)

* build folder updated

* Feat: revamp feed the monster text design and animation (FM-272) (#1335)

* Feat: revamp feed the monster text design and animation (FM-272)

* Feat: apply some additional adjustments (FM-272)

* Feat: improve apply font to element function (FM-272)

* Feat: applied improvements on loading custom font (FM-272)


---------

Co-authored-by: SheerwoodJohnCaday <[email protected]>

* Feat: build latest folder

---------

Co-authored-by: Bernhard Cena <[email protected]>
Co-authored-by: ashwinnair-chimple <[email protected]>
Co-authored-by: SheerwoodJohnCaday <[email protected]>

* tigragna build

* Feat:FM-119 & FM-108 Loading animation not properly playing when the app starts & Progress bar can sometimes take a long time to show up (#1340)

* Fix:FM-210 Optimized caching of language assets and audio files in se… (#1341)

* Fix:FM-210 Optimized caching of language assets and audio files in service worker with deduplication and progressive loading

* Fix: Fm-210 comment resolved

* Amharic language build

* tigragna build

* tigragna build

* Hindi Json revert

* Updated Json file

* Removing wrong Amharic lang from build

* Updating build folder

* amharic json

* Feat: revamp feed the monster design (FM-272) (#1343)

* Feat: fix issue found in offline mode (FM-272)

* Feat: fix title text width issue (FM-272)

* Feat: fix merged conflict (FM-272)

* Feat: applied additional enhancement and utilize css class (FM-272)

* updated amharic json with smallcase folder name

* Feat: update build files (#1350)

* Feat<FM-276>: Word Puzzle Multi-Letter Selection Feature (#1352)

* feat<FM-276>: Word Puzzle Multi-Letter Selection Feature

* feat<FM-276>: Multi-Letter Selection for word puzzle -> Added interfaces for better readability.

* Feat: subtle attention drawing animation on level icons (FM-271) (#1353)

* Feat: Subtle attention pulse animation on level icons

* Feat: Subtle attention pulse animation on level icons (FM-271)

* Feat: ensure feedback text effect fits properly in all devices (FM-278) (#1354)

* Fix: feedback text in all devices/tablet (FM-278)

* Feat:Updated build folder (#1356)

Build Folder updated with latest changes

* Fix: Remove Next Level Icon after completing the Last Level of FTM (FM-281) (#1355)

* Fix: Remove Next Level Icon after completing the Last Level of FTM (FM-281)

* Fix: updating the build folder (FM-281)

* Feat: ensures ensures that load Title and Feedback Custom Font loads before anything (FM-278) (#1357)

* sending firebase events for source and campaign_id

* amharic build

* Feat<FM-277-POC> Multi-Letter Selection Visual Effect (#1358)

* Updated build folder

* fm-277: WIP

* feat<fm-277-poc>: Multi-letter selection visual effect.

* feat<fm-277-poc>: Code clean up.

* feat<fm-277>: Revert back test size to original size 25 percent.

* Feat: only appear on next playable level (FM-271) (#1360)

* Feat: only appear on next playable level (FM-271)

* AJ-125 Update the Dev Manifest with the latest Colours Interactive Book! (#1361)

* Revert "AJ-125 Update the Dev Manifest with the latest Colours Interactive Book!"

* AJ-125 Update the Dev Manifest with the latest Colours Interactive Book!

---------

Co-authored-by: thakuramit5464 <[email protected]>

* Fix: Fix the screen get stuck if navigating last page in level selection screen (#1362)

* Fix: Button click audio plays even if there is no button element present on the screen. (FM-309) (#1363)

* Oromo build

* Build folder update

* build folder with version 1.0.35

* somali build

* oromo build

* bangla font changes

* added commit

* Fix CR-151: bangla font changes (#1372)

* bangla font changes

* added commit

* fix: Screen stuck if dragging or touching in the screen when stone is not yet present in the canvas (FM-313) (#1373)

* Handling edge cases

* FIX: tigragna build (#1379)

* fix: Screen stuck when dragging and no stone (FM-313) (#1380)

* fix: Screen stuck if dragging or touching in the screen when stone is not yet present in the canvas


* fix: Screen stuck if dragging or touching in the screen when stone is not yet present in the canvas (FM-313)

* fix: added additional check for frame (FM-313)

* fix bangla font issue

* fix: audio issue when dragging (FM-313) (#1387)

* feat: fix audio issue when dragging on the screen (FM-313)

* caboverdeportuguese language build

* fix: oromo build

* updated audios

* Updated caboverdeportuguese language build

* Backup of Development Branch

* first commit (#1406)

* fix: amharic rebuild

* fix: assetlinks.json

* conflicts resolved commit

* Changelog updated

* version update commit

---------

Co-authored-by: George <[email protected]>
Co-authored-by: ashwinnair-chimple <[email protected]>
Co-authored-by: Bernhard Cena <[email protected]>
Co-authored-by: Sheerwood John Caday <[email protected]>
Co-authored-by: SheerwoodJohnCaday <[email protected]>
Co-authored-by: Rajesh1041 <[email protected]>
Co-authored-by: Rajesh <[email protected]>
Co-authored-by: amitsinghsutara <[email protected]>
Co-authored-by: thakuramit5464 <[email protected]>

* version change from 1.0.35 to 1.0.36 in index.html

* updated README file

---------

Co-authored-by: George <[email protected]>
Co-authored-by: ashwinnair-chimple <[email protected]>
Co-authored-by: Bernhard Cena <[email protected]>
Co-authored-by: Sheerwood John Caday <[email protected]>
Co-authored-by: SheerwoodJohnCaday <[email protected]>
Co-authored-by: Rajesh1041 <[email protected]>
Co-authored-by: Rajesh <[email protected]>
Co-authored-by: amitsinghsutara <[email protected]>
Co-authored-by: thakuramit5464 <[email protected]>
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10 people authored Nov 8, 2024
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1 change: 1 addition & 0 deletions .gitignore
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convertAudios
.DS_Store
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*/build/.well-known/*
16 changes: 15 additions & 1 deletion CHANGELOG.md
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## [1.0.35](https://github.com/curiouslearning/FeedTheMonsterJS/compare/1.0.31...1.0.34) (2024-10-11)

### Features
* Button Click Effect: Added a click effect for all buttons across the application, including level buttons.
* Sparkle Effect: Introduced a sparkle effect when dragging stones or when the user moves their finger on the gameplay screen.
* New Title Design: Updated the "Feed the Monster" title on the start screen to better align with the gameplay theme.
* Multi-Letter Selection: Added a new feature allowing users to select multiple stones at once in word levels and feed them to the Monster.
* Level Button Pulse Effect: Added a pulse effect for level buttons to indicate the user’s current level.
* New Feedback Design: Introduced a redesigned feedback text with animation, supporting all available languages.
### Bug Fixes
* Progress Bar Loading Issue: Fixed an issue where the progress bar was not loading correctly on the initial screen while content was downloading.
* Last Level Button Bug: Removed the "Next Level" button from the final level of the game.
* Monster Mouth Bug: Resolved the issue where the Monster’s mouth stayed open after selecting and releasing a stone without input.
* Stuck on Last Level: Fixed a bug where the screen would freeze when navigating to the last level screen and trying to return.
* Button Audio Issue: Fixed an issue where the button click sound would play even when the UI was not visible.

## [1.0.34](https://github.com/curiouslearning/FeedTheMonsterJS/compare/1.0.31...1.0.34) (2024-08-28)

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<p align="right">(<a href="#top">back to top</a>)</p>
<<<<<<< Amit_Readme
### Data Collection
Feed The Monster uses Firebase to collect some statistics for internal analysis such events which we collect are:
Expand All @@ -333,8 +332,6 @@ Feed The Monster uses Firebase to collect some statistics for internal analysis
Also In order to exclude firebase from the build you can just remove firebase logEvent code and you are good to go.
<p align="right">(<a href="#top">back to top</a>)</p>
=======
>>>>>>> develop
<!-- CONTRIBUTING -->
## Contributing
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```

```
```
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<body>
<div class="game-scene">
<h1 id="version-info-id">v1.0.35</h1>
<h1 id="version-info-id">v1.0.36</h1>
<button id="toggle-btn" class="off">Dev</button>
<!--Keep the server url in href-->
<a
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