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# Godot-specific ignores | ||
.import/ | ||
export.cfg | ||
export_presets.cfg | ||
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# Imported translations (automatically generated from CSV files) | ||
*.translation | ||
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# Mono-specific ignores | ||
.mono/ | ||
data_*/ |
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MIT License | ||
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Copyright (c) 2020 Daniel Ting | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy | ||
of this software and associated documentation files (the "Software"), to deal | ||
in the Software without restriction, including without limitation the rights | ||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
copies of the Software, and to permit persons to whom the Software is | ||
furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all | ||
copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | ||
SOFTWARE. |
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# Human Computer Simulator | ||
*Gamifying computer science education* |
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; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
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config_version=4 | ||
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_global_script_classes=[ ] | ||
_global_script_class_icons={ | ||
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} | ||
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[application] | ||
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config/name="Human Computer Simulator" | ||
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[rendering] | ||
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quality/driver/driver_name="GLES2" | ||
vram_compression/import_etc=true | ||
vram_compression/import_etc2=false |