A motion blur plugin created by Bauxitedev, ported to Godot 4.0
To use this plugin in your game, do the following:
- Copy the motion-blur folder to your project directory.
- Select the camera you want to apply motion blur to, and click the 'link' button above the scene tree to instance a scene.
- Select the 'motion_blur.tscn' file, and click Open.
If you want to customize the blur:
- Select the motion_blur node
- Click 'Surface Material Override' in the inspector under MeshInstance3D.
- Click 'Shader Parameters'
- Mess with the Intensity, Iteration Count, and Start Radius until you have the effect you'd like.
Original plugin by Bauxitedev for Godot 3: https://godotengine.org/asset-library/asset/211