This repository has been archived by the owner on Jul 27, 2021. It is now read-only.
6.2.2
- Important optimizations, specially for scenes with multiple transforms updated on every frame
- Memory usage optimization
- Updated Unity engine to latest version:
2019.1.8.f1
- Reduced fog levels and other art adjustments to materials
- Bug fixes:
- Entities that share a same shape component can be removed independently without affecting the other
- Fix alignment of children of UIContainerStack components
- Audio can now be looped
- Audio sounds no longer start on the first frame if not explicitly played
- Fixed exaggerated doppler effect, that was most notable when running
- AnimationClip.Stop() now returns the model to the first frame of the animation