Example was done in Unity 2022.3.11f1 with FishNet 4.0.6
ExampleVideo.mp4
Steer Curve:
0.9s - 40 (value)
20s - 15 (value)
CollidersParent
is needed to store wheel colliders
Visual
GameObject has child too because i need offset of my model (Offset is applied to Car2)
If car have jitter when turn to sides: change your CoM
in rigidbody
Edit your springs, for exmaple:
Spring Value - 50000
Damper Value - 4500
Forward wheels will be have friction
and sideways friction
:
Stiffness Value - 2