This application supports the following algorithms:
Dijkstra's Algorithm (weighted): the father of pathfinding algorithms; guarantees the shortest path
A Search* (weighted): arguably the best pathfinding algorithm; uses heuristics to guarantee the shortest path much faster than Dijkstra's Algorithm
Greedy Best-first Search (weighted): a faster, more heuristic-heavy version of A*; does not guarantee the shortest path
Swarm Algorithm (weighted): a mixture of Dijkstra's Algorithm and A*; does not guarantee the shortest-path
Convergent Swarm Algorithm (weighted): the faster, more heuristic-heavy version of Swarm; does not guarantee the shortest path
Bidirectional Swarm Algorithm (weighted): Swarm from both sides; does not guarantee the shortest path
Breath-first Search (unweighted): a great algorithm; guarantees the shortest path
Depth-first Search (unweighted): a very bad algorithm for pathfinding; does not guarantee the shortest path.