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Add reference configs, scripts and shaders.
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Pavel Kovalenko
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Oct 4, 2014
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[alife] | ||
schedule_min = 1 ; milliseconds | ||
schedule_max = 1 ; milliseconds | ||
process_time = 10000 ; microseconds | ||
update_monster_factor = 0.1 | ||
time_factor = 10; 1; ;396.0;ñêîðîñòü äëÿ äåìîíñòðàöèè ñìåíû äíÿ è íî÷è | ||
normal_time_factor = 10; æèâîòíûå â îôôëàéíå ïåðåìåùàþòñÿ ñî ñêîðîñòüþ, äåë¸ííîé íà ýòîò ôàêòîð (÷òîáû íå áåãàëè î÷åíü áûñòðî) | ||
switch_distance = 150;0 ;150 ;75.0 ; metres | ||
switch_factor = 0.1 ; | ||
start_time = 9:00:00 | ||
start_date = 03.08.2012 | ||
autosave_interval = 01:05:00 | ||
delay_autosave_interval = 00:00:30 | ||
objects_per_update = 10 | ||
start_game_callback = _G.start_game_callback ; on starting new game or loading saved one |
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