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+ Added sanity checks to a couple actions that should verify if enemy…
…/danger object actually exists before executing since it's possible these can become NULL between the time the evaluator is ran and the action is executed + Added a condition check to see if member is visible_now before transfering enemy through CAI_Stalker::process_enemies to prevent omniscient detection * Changed ERROR to WARNING when an object is transfered to a new inventory owner when it doesn't have a parent
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