You are a color monster trainer. In a black and white world, color monsters are the greatest fighters. Explore the world. Collect more monsters to train. Battle other trainers.
Color Monster is montser training game designed for the TinyArcade platform. Load the viobyte.ino in the Arduino IDE. Install the TinyScreen and SdFat library and you should be able to build it for your device.
If you want to play it on a Linux computer, you can use the tinyscreensim program (https://github.com/dulsi/tinyscreensim). Install glfw3 library. Download the tinyscreensim. Run it with the command like:
../tinyscreensim/tinyscreensim colormonster colormonster.ino
Now you should be able to run colormonster.
The Cateye image is based on the Cateye from Tuxemon by Cavalcadeur. Image is licensed under CC-BY-SA 4.0. Transformed to black and white by Dennis Payne.
The Weavifly image is based on the Weavifly from Tuxemon by Spalding004. Image is licensed under Creative Commons Attribution 4.0 International licence. Transformed to black and white by Dennis Payne.
The Falcono image is based on the Falcono from Tuxemon. Original design and sprites by Catch Challenger. Catch Challenger is an open source project, with assets under Creative Commons Attribution. Transformed to black and white by Dennis Payne.
The Sharpfin image is based on the Sharpfin from Tuxemon. Original design by Leo and extyrannomon. Sprites by Sanglorian. Image is licensed under CC-BY-SA 4.0. Transformed to black and white by Dennis Payne.
The Propellercat is based on the Propellercat from Tuxemon. Original idea by TheSplashDragon. Design and sprites by tamashihoshi. Image is licensed under CC-BY-SA 4.0. Transformed to black and white by Dennis Payne.
The Eruptibus image is based on the Eruptibus from Tuxemon. Original design by Leo. Sprites by josepharaoh99 and Leo. Image is licensed under CC-BY-SA 4.0. Transformed to black and white by Dennis Payne.
The font is ASCII Bitmap Font "oldschool" by domsson https://opengameart.org/content/ascii-bitmap-font-oldschool
The portraits are based on 48x48 Face Template by Charles Gabriel. Commissioned by OpenGameArt.org (http://opengameart.org). Modified by Dennis Payne.