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Modernize a few previously modernized Facility.txt records a bit more (
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ekolis authored Apr 16, 2023
1 parent fa90b4f commit 7d5510d
Showing 1 changed file with 31 additions and 57 deletions.
88 changes: 31 additions & 57 deletions FrEee.Assets/Data/Facility.txt
Original file line number Diff line number Diff line change
Expand Up @@ -43,7 +43,7 @@ Number Of Abilities, Ability # Type, Ability # Descr, Ability # Val 1, Ability #

Parameter Name := level
Parameter Maximum := 3
Name := ='Mineral Miner Facility ' + level.ToRomanNumeral()
Name := Mineral Miner Facility {level.ToRomanNumeral()}
Description := Large scale planet processor which mines minerals from the deepest layers.
Facility Group := Resource Extraction
Facility Family := 1
Expand All @@ -53,16 +53,14 @@ Pic Num := 57
Cost Minerals := =1000 + 500 * level
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := =level
Number of Abilities := 1
Ability 1 Type := Resource Generation - Minerals
Ability 1 Val 1 := =700 + 100 * level
Tech Area Req := Minerals Extraction
Tech Level Req := =level
Ability Type := Resource Generation - Minerals
Ability Val := =700 + 100 * level

Parameter Name := level
Parameter Maximum := 3
Name := ='Organics Farm Facility ' + level.ToRomanNumeral()
Name := Organics Farm Facility {level.ToRomanNumeral()}
Description := Biological growing facility which generates organic materials from a planet's surface.
Facility Group := Resource Extraction
Facility Family := 2
Expand All @@ -72,18 +70,14 @@ Pic Num := 60
Cost Minerals := =1000 + 500 * level
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Organics Extraction
Tech Level Req 1 := =level
Number of Abilities := 1
Ability 1 Type := Resource Generation - Organics
Ability 1 Descr := Grows [%Amount1%] organics each turn.
Ability 1 Val 1 := =700 + 100 * level
Ability 1 Val 2 := 0
Tech Area Req := Minerals Extraction
Tech Level Req := =level
Ability Type := Resource Generation - Organics
Ability Val := =700 + 100 * level

Parameter Name := level
Parameter Maximum := 3
Name := ='Radioactives Extraction Facility ' + level.ToRomanNumeral()
Name := Radioactives Extraction Facility {level.ToRomanNumeral()}
Description := Large fusion reactors which process a planet's ore to generate refined high-energy materials.
Facility Group := Resource Extraction
Facility Family := 3
Expand All @@ -93,14 +87,10 @@ Pic Num := 61
Cost Minerals := =1000 + 500 * level
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Radioactives Extraction
Tech Level Req 1 := =level
Number of Abilities := 1
Ability 1 Type := Resource Generation - Radioactives
Ability 1 Descr := Extracts [%Amount1%] radioactives each turn.
Ability 1 Val 1 := =700 + 100 * level
Ability 1 Val 2 := 0
Tech Area Req := Minerals Extraction
Tech Level Req := =level
Ability Type := Resource Generation - Radioactives
Ability Val := =700 + 100 * level

Parameter Name := level
Parameter Maximum := 3
Expand All @@ -114,22 +104,14 @@ Pic Num := 58
Cost Minerals := 10000
Cost Organics := 5000
Cost Radioactives := 5000
Number of Tech Req := 1
Tech Area Req 1 := Stellar Manipulation
Tech Level Req 1 := =level
Number of Abilities := 3
Ability 1 Type := Resource Generation - Minerals
Ability 1 Descr := Mines [%Amount1%] minerals each turn.
Ability 1 Val 1 := =300 + 200 * level
Ability 1 Val 2 := 0
Ability 2 Type := Resource Generation - Organics
Ability 2 Descr := Harvests [%Amount1%] organics each turn.
Ability 2 Val 1 := =300 + 200 * level
Ability 2 Val 2 := 0
Ability 3 Type := Resource Generation - Radioactives
Ability 3 Descr := Extracts [%Amount1%] radioactives each turn.
Ability 3 Val 1 := =300 + 200 * level
Ability 3 Val 2 := 0
Tech Area Req := Stellar Manipulation
Tech Level Req := =level
Ability Type := Resource Generation - Minerals
Ability Val := =300 + 200 * level
Ability Type := Resource Generation - Organics
Ability Val := =300 + 200 * level
Ability Type := Resource Generation - Radioactives
Ability Val := =300 + 200 * level

Parameter Name := level
Parameter Maximum := 3
Expand All @@ -143,14 +125,10 @@ Pic Num := 62
Cost Minerals := =1000 + 500 * level
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Applied Research
Tech Level Req 1 := =level
Number of Abilities := 1
Ability 1 Type := Point Generation - Research
Ability 1 Descr := Generates [%Amount1%] research points each turn.
Ability 1 Val 1 := =400 + 100 * level
Ability 1 Val 2 := 0
Tech Area Req := Applied Research
Tech Level Req := =level
Ability Type := Point Generation - Research
Ability Val := =400 + 100 * level

Parameter Name := level
Parameter Maximum := 3
Expand All @@ -164,14 +142,10 @@ Pic Num := 3
Cost Minerals := =1000 + 500 * level
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 1
Tech Area Req 1 := Applied Intelligence
Tech Level Req 1 := =level
Number of Abilities := 1
Ability 1 Type := Point Generation - Research
Ability 1 Descr := Generates [%Amount1%] research points each turn.
Ability 1 Val 1 := =400 + 100 * level
Ability 1 Val 2 := 0
Tech Area Req := Applied Intelligence
Tech Level Req := =level
Ability Type := Point Generation - Intelligence
Ability Val := =400 + 100 * level

Name := Space Port
Description := Facility which processes all generated resources in its system and makes them available for the empire.
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