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Releases: ekolis/FrEee

Auto-Build Release 0f188aeeee

04 Feb 01:56
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Enable winforms designer DPI unaware compatibility mode

Auto-Build Release 68250f7e4e

03 Feb 05:26
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Fix crash when adding components to a design (#282)

Auto-Build Release 2f76407d1f

03 Feb 22:50
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Fix library designs duplicating themselves (#284)

Auto-Build Release 25ec84e47e

03 Feb 20:37
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Add some AI generated planets from CW (#283)

Auto-Build Release c57ef8ab6f

29 Jan 00:06
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Refactor 2024 01 28 (#279)

* Fix crash on game start

* Make ObjectLocation a record type

* Fix a few compile warnings

* Convert Vector2 to generic math

* Update nuget packages

Auto-Build Release c88841bd83

14 Jan 02:56
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Update dotnet.yml fix dotnet target name

Auto-Build Release ad010baff1

14 Jan 18:30
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Random refactoring 2024 01 14 (#278)

* Fix some warnings erlated to nullability

* Get rid of obsolete IsNull extension method; use is null operator instead

* Fix more warnings and unnecessary usings

Auto-Build Release 6dc753d17f

18 Oct 21:11
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Install the CodeSee workflow. Learn more at https://docs.codesee.io

Auto-Build Release 7d5510debc

16 Apr 20:52
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Modernize a few previously modernized Facility.txt records a bit more…

Auto-Build Release fa90b4f0b3

19 Mar 16:55
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207 planetary pops wind up in cargo (#267)

* Don't put population in planetary cargo; planets have their own population storage and it's confusing to use both

* Don't let population be eradicated during cargo transfers if there is nowhere to store it on the destination