Sample glTF 2.0 models are provided in one or more of the following forms of glTF:
- glTF (
.gltf
) with separate resources:.bin
(geometry, animation, skins) and.jpg
or.png
image files. The supporting files are easily examined when separated like this, but must be kept together with the parent glTF file for the model to work. - glTF (
.gltf
) with embedded resources (as Data URIs). This form tends to be larger than the others, but Data URIs do have their uses. - Binary glTF (
.glb
) using the binary container format. These are easily shared due to the bundling of all the textures and mesh data into a single file. - glTF (
.gltf
) using the KHR_materials_pbrSpecularGlossiness extension. This is an alternate PBR (Physically Based Rendering) workflow that gives model artists an extra degree of freedom over glTF's core metallic/roughness PBR workflow.
See the README.md
in each model's directory for license information.
Sample models help the glTF ecosystem, if you are able to contribute a model, see the contributing section below.
- Sketchfab offers auto-conversion of all of its downloadable models, including PBR models, to glTF format.
- Microsoft's Remix3D can download 3D models into Paint3D, which offers a "Save As GLB" export (GLB is the binary form of glTF).
- Google's Poly offers certain 3D assets for download in glTF format.
For addition glTF models, see:
- Khronos glTF Asset Generator offers an extensive suite of test models to excersise each part of the glTF specification.
- Cesium's demo models and unit test models.
- Flightradar24's GitHub repo of aircrafts.
- Kenney • Assets hundreds of themed low-poly assets (nature, space, castle, furniture, etc.) provided by Kenney under CC0 licenses, including 30+ pirate themed models.
We appreciate sample model contributions; they help ensure a consistent glTF ecosystem.
To contribute a model, open a pull request with:
- A new subdirectory containing
- Add the new model to the appropriate table.
If you have any questions, submit an issue.