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Camera Movement, Color Selectors, Range-Based Point Lights and more (#21
) * Camera Movement fix, camera and environment tabs * Color selectors, fixed shading and ranged point light
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include <string> | ||
#include <iostream> | ||
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#include <glm/glm.hpp> | ||
#include <Components/BaseComponent.hpp> | ||
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namespace shkyera { | ||
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class AmbientLightComponent : public BaseComponent<AmbientLightComponent> { | ||
public: | ||
float intensity = 1; | ||
glm::vec3 color = {0.1, 0.1, 0.1}; | ||
}; | ||
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} // namespace shkyera |
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Original file line number | Diff line number | Diff line change |
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#include <Math/Utils.hpp> | ||
#include <cmath> | ||
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namespace shkyera { | ||
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float toRadians(float degrees) | ||
{ | ||
return degrees * M_PI / 180; | ||
} | ||
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float toDegrees(float radians) | ||
{ | ||
return radians * 180 / M_PI; | ||
} | ||
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} // namespace shkyera |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,11 @@ | ||
#pragma once | ||
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#include <glm/glm.hpp> | ||
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namespace shkyera { | ||
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float toRadians(float degrees); | ||
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float toDegrees(float radians); | ||
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} // namespace shkyera |
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