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" handle.ScheduleUpdateOnce" will make unity crash when Texture.Reinitialize() if not executed Texture.Apply() #5
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sry about that I can't accurate description in title |
Hey @CortexCore, thanks for the report. I don't know if there's a good way for this package to detect texture reinitialization and reinitialize itself as well 🤔 Maybe we can store and check if the data pointer changed to reinitialize the handle. Rechecking for texture reinitialization every frame for every scheduled handle seems like an unnecessary overhead to me, its quite the corner case. What do you think? Any suggestions? |
thanks for your reply so I think dispose that's how I think use 🤔I think add a function like |
Hey @CortexCore, in the PR above I added the |
Your update is much appreciated, I'll test it against this time and submit a test report here : D |
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