Add support for reinitializing handle after reinitializing textures #7
+64
−14
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This adds the
TextureApplyAsyncHandle.Reinitialize
method that should be called manually after reinitializing the target texture of a handle. This avoids crashing the app because of accessing freed memory on the native plugin.The PlasmaColorJob sample scene uses this with
OnValidate
, so you can change the texture's width/height in editor and it will get properly reinitialized.Fixes #5.