HTML5 mode fails to stop sprite playback when sound played repeatedly #1521
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After upgrading Howler from 2.2.1 to 2.2.3, and using HTML5 mode on Safari 15 as a work-around for Catalina (#1513), I identified a bug where audio sprites fail to stop playback after the desired sound has played:
This is always an issue on Internet Explorer 11 with the latest howler version, since IE uses HTML5 audio.
I identified this as a regression from 0323af9 (fix for #1439). I do not know if this PR will re-introduce that bug. It definitely solves this new issue though (I'm using this fix in production and confirmed it solves the problem on Safari 15 with HTML5 mode and IE11).