-
Notifications
You must be signed in to change notification settings - Fork 696
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[EXPERIMENTAL] render over native ui #584
base: master
Are you sure you want to change the base?
Conversation
Is the webview interactable with this implementation? |
Unfortunately, no it isn't. |
Ok, thanks. |
Hi, any update or something change about this @KojiNakamaru . I also many thank you with implement, optimize.. this repository. |
@iletai There is no update. As this pull request is very experimental and has a big limitation about interaction, it is difficult to make this practical. |
e22a97c
to
8c97267
Compare
@KojiNakamaru |
I can't interact with the webview page anymore it is needed what is the solution now |
@UnityDev524 This experimental implementation worked for both Android and iOS when it was created. However, it is for viewing only, because handling events is difficult as discussed in #503 . If you really need to display webviews behind Unity's UI, it is better to consider other solutions such as discussed in #612 (comment) . |
8c97267
to
5391860
Compare
Hi @KojiNakamaru |
@UnityDev524 No, I've just rebased this branch on the latest master branch. |
5391860
to
2299112
Compare
Updated to allow touch events for webviews. It is necessary to set masks to guard events not to be sent to webviews, for example: webViewObject.ClearMasks();
webViewObject.AddMask(0, 0, Screen.width, 100); |
c3b30ad
to
1bf649e
Compare
da8931c
to
4bc75c8
Compare
94e2f54
to
481bf6d
Compare
481bf6d
to
72d5c14
Compare
…me setting for Android. (cf. 6dcdef6 )
…lementation didn't work well when there is a safe area).
72d5c14
to
a29fa36
Compare
a29fa36
to
a9dfeb0
Compare
a9dfeb0
to
7231233
Compare
cf. #503
The followings should be enabled: