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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: Platformer | ||
@author: Adam Xu | ||
@tags: [] | ||
@addedOn: 2025-01-03 | ||
*/ | ||
|
||
const player = "p" | ||
const grass = "g" | ||
const platform = "c" | ||
const platform_left = "l" | ||
const platform_right = "r" | ||
const end_1 = "e" | ||
const end_2 = "f" | ||
const sky = "s" | ||
const dirt = "d" | ||
|
||
setLegend( | ||
[ player, bitmap` | ||
......0000...... | ||
.....002200..... | ||
.....022220..... | ||
.....022200..... | ||
.....00220...... | ||
......0000...... | ||
.......L0....... | ||
.......L0....... | ||
.......0L....... | ||
.......0L....... | ||
.......0L....... | ||
.......00....... | ||
.......0.0...... | ||
......0..0...... | ||
......0..0...... | ||
......0..0......` ], | ||
[ platform, bitmap` | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDCDDDDDDDCDCDD | ||
CCDCCCDCDDCCCCCD | ||
CCCCCCCCCCCCCCCC | ||
CC9CCCCCCC9CCCCC | ||
9CCCCCC9CCCCC9CC | ||
CCCCCCCCCCCCCCCC | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................` ], | ||
[ platform_left, bitmap` | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDCDDDDDDDCDCDD | ||
CCDCCCDCDDCCCCCD | ||
.CCCCCCCCCCCCCCC | ||
.CCC9CCCCC9CCCCC | ||
..CCCCC9CCCCC9CC | ||
....CCCCCCCCCCCC | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................` ], | ||
[ platform_right, bitmap` | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDCDDDDDDDCDCDD | ||
CCDCCCDCDDCCCCCD | ||
CCCCCCCCCCCCC9C. | ||
CC9CCCCCCC9CCCC. | ||
9CCCCCC9CCCCCC.. | ||
CCCCCCCCCCCC.... | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................ | ||
................` ], | ||
[ grass, bitmap` | ||
DDDDDDDDDDDDDDDD | ||
DDDDDDDDDDDDDDDD | ||
DDDCDDDDDDDCDCDD | ||
CCDCCCDCDDCCCCCD | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCC9CCCCC | ||
CC9CCC9CCCCCC9CC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCC9CCCCCCC | ||
CCCCCCCCCCCCC9CC | ||
C9CCC9CCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCC9CCCC9CCC9CCC | ||
9CCCCCCCCCCCCCC9 | ||
CCCCCCCCCCCCCCCC | ||
CCCCC9CCCCC9CCCC` ], | ||
[ dirt, bitmap` | ||
CCCC9CCCCCCCCCCC | ||
C9CCCCCCC9CCCCCC | ||
CCCCCCCCCCCCCC9C | ||
CCCC9CCCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCCCC9CCCCC | ||
CC9CCC9CCCCCC9CC | ||
CCCCCCCCCCCCCCCC | ||
CCCCCCCC9CCCCCCC | ||
CCCCCCCCCCCCC9CC | ||
C9CCC9CCCCCCCCCC | ||
CCCCCCCCCCCCCCCC | ||
CCC9CCCC9CCC9CCC | ||
9CCCCCCCCCCCCCC9 | ||
CCCCCCCCCCCCCCCC | ||
CCCCC9CCCCC9CCCC` ], | ||
[ end_1, bitmap` | ||
....57777775.... | ||
...5775555777... | ||
..755555555577.. | ||
.75577777555577. | ||
7577755577755575 | ||
5575557777755577 | ||
5755577557775557 | ||
7755775757575577 | ||
7555755775575575 | ||
7755775555775775 | ||
5755577777755755 | ||
5575555555557757 | ||
.55775555557757. | ||
..557775777555.. | ||
...5557775555... | ||
....77777777....` ], | ||
[ end_2, bitmap` | ||
....77777777.... | ||
...5557775555... | ||
..557775777555.. | ||
.55775555557757. | ||
5575555555557757 | ||
5755577777755755 | ||
7755775555775775 | ||
7555755775575575 | ||
7755775757575577 | ||
5755577557775557 | ||
5575557777755577 | ||
7577755577755575 | ||
.75577777555577. | ||
..755555555577.. | ||
...5775555777... | ||
....57777775....` ], | ||
[ sky, bitmap` | ||
2727272727272727 | ||
7272727272727272 | ||
2727272727272727 | ||
7272727272727272 | ||
2727272727272727 | ||
7272727272727272 | ||
2727272727272727 | ||
7272727272727272 | ||
2727272727272727 | ||
7272727272727272 | ||
2727272727272727 | ||
7272727272727272 | ||
2727272727272727 | ||
7272727272727272 | ||
2727272727272727 | ||
7272727272727272` ], | ||
) | ||
|
||
// setBackground(sky) | ||
|
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setSolids([player, grass, platform, platform_left, platform_right, dirt]) | ||
|
||
let level = 0 | ||
const levels = [ | ||
map` | ||
.......... | ||
.......... | ||
.......... | ||
.lccccr... | ||
.......... | ||
.......... | ||
.p......e. | ||
gggggggggg`, | ||
map` | ||
.......... | ||
.......... | ||
.........e | ||
........lr | ||
.....lr... | ||
.......... | ||
p..lr..... | ||
gg........`, | ||
map` | ||
p......... | ||
ggr....... | ||
dd..lr.... | ||
dd.......e | ||
dd......lg | ||
dd.......d | ||
dd.......d | ||
dd.......d`, | ||
map` | ||
.......... | ||
p......... | ||
g..gcccr.. | ||
d..d...... | ||
d..de....l | ||
d..dcr.... | ||
d..d...... | ||
d..d......`, | ||
map` | ||
e......... | ||
r......... | ||
.......... | ||
cr....lr.. | ||
.......... | ||
.........l | ||
p......... | ||
ggg....ggg`, | ||
map` | ||
g........g | ||
d........d | ||
d...p....d | ||
.lccccccr. | ||
.........e | ||
.......... | ||
.......... | ||
..........` | ||
] | ||
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setMap(levels[level]) | ||
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setPushables({ | ||
[ player ]: [] | ||
}) | ||
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addText("<A D> W^", { | ||
x: 3, | ||
y: 4, | ||
color: color`D` | ||
}) | ||
|
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isJumping = false; | ||
isDied = false; | ||
|
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function gravity() { | ||
let prev_y = getFirst(player).y; | ||
const gravity_interval = setInterval(function() { | ||
if (isDied) { | ||
clearInterval(gravity_interval); | ||
return; | ||
} | ||
prev_y = getFirst(player).y; | ||
getFirst(player).y += 1; | ||
if (getFirst(player).y == prev_y) { | ||
clearInterval(gravity_interval); | ||
isJumping = false; | ||
} else if (getFirst(player).y == 7) { | ||
clearInterval(gravity_interval); | ||
isDied = true; | ||
setMap(map` | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
.......... | ||
cccccccccc | ||
.......... | ||
..........`); | ||
addText("You Died", { | ||
x: 6, | ||
y: 7, | ||
color: color`D` | ||
}); | ||
return; | ||
} | ||
after_move(); | ||
}, 250); | ||
// clearInterval(gravity_interval); | ||
} | ||
|
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onInput("w", () => { | ||
if (!isDied) { | ||
if (!isJumping) { | ||
isJumping = true | ||
getFirst(player).y -= 1; | ||
setTimeout(function(){ getFirst(player).y -= 1;}, 50); | ||
setTimeout(gravity, 100); | ||
} | ||
} | ||
}); | ||
onInput("a", () => { | ||
if (!isDied) { | ||
getFirst(player).x -= 1; | ||
if (!isJumping) gravity(); | ||
} | ||
}); | ||
onInput("d", () => { | ||
if (!isDied) { | ||
getFirst(player).x += 1; | ||
if (!isJumping) gravity(); | ||
} | ||
}); | ||
|
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function after_move() { | ||
if (tilesWith(player, end_1).length == 1 || tilesWith(player, end_2).length == 1) { | ||
level = level + 1; | ||
|
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const currentLevel = levels[level]; | ||
|
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if (currentLevel !== undefined) { | ||
setMap(currentLevel); | ||
animation = false; | ||
clearText(); | ||
if (level == 5) { | ||
addText("Thanks for playing!", { | ||
x: 1, | ||
y: 14, | ||
color: color`D` | ||
}) | ||
} | ||
} | ||
} | ||
} | ||
|
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afterInput(() => { | ||
after_move(); | ||
}) | ||
|
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var animation = false | ||
|
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const portal_animate = setInterval(function() { | ||
if (!isDied) { | ||
if (animation) { | ||
animation = false | ||
let tmp = getFirst(end_2) | ||
clearTile(tmp.x, tmp.y) | ||
addSprite(tmp.x, tmp.y, end_1) | ||
} else { | ||
animation = true | ||
let tmp = getFirst(end_1) | ||
clearTile(tmp.x, tmp.y) | ||
addSprite(tmp.x, tmp.y, end_2) | ||
} | ||
} else { | ||
clearInterval(portal_animate); | ||
} | ||
}, 250); | ||
|
||
|
||
|
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