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* Sprig App - ClassicPinPon * Fixing metadata --------- Co-authored-by: graham <[email protected]>
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/* | ||
First time? Check out the tutorial game: | ||
https://sprig.hackclub.com/gallery/getting_started | ||
@title: PinPon | ||
@author: pmm-inf | ||
@tags: [] | ||
@addedOn: 2025-01-03 | ||
*/ | ||
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const player1 = "1" | ||
const player2 = "2" | ||
const ball = "b" | ||
const ground = "g" | ||
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setLegend( | ||
[ player1, bitmap` | ||
.......22....... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
.......22.......` ], | ||
[ ball, bitmap` | ||
................ | ||
....22222222.... | ||
...2222222222... | ||
..222222222222.. | ||
.22222222222222. | ||
.22222222222222. | ||
.22222222222222. | ||
.22222222222222. | ||
.22222222222222. | ||
.22222222222222. | ||
.22222222222222. | ||
.22222222222222. | ||
..222222222222.. | ||
...2222222222... | ||
....22222222.... | ||
................`], | ||
[ player2, bitmap` | ||
.......22....... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
......2222...... | ||
.......22.......`], | ||
[ ground, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000`] | ||
) | ||
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setBackground(ground) | ||
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setSolids([]) | ||
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addText("Welcome to the", { | ||
x: 3, | ||
y: 5, | ||
color: color`2` | ||
}) | ||
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addText("most boring game.", { | ||
x: 2, | ||
y: 7, | ||
color: color`2` | ||
}) | ||
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addText(":)", { | ||
x: 9, | ||
y: 9, | ||
color: color`2` | ||
}) | ||
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let level = 0 | ||
const levels = [ | ||
map` | ||
ggggggggg | ||
ggggggggg | ||
ggggggggg | ||
ggggggggg | ||
ggggggggg | ||
ggggggggg | ||
ggggggggg | ||
ggggggggg | ||
ggggggggg`, | ||
map` | ||
......... | ||
1........ | ||
......... | ||
......... | ||
....b.... | ||
......... | ||
......... | ||
......... | ||
........2` | ||
] | ||
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setMap(levels[level]) | ||
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setPushables({ | ||
[ player1 ]: [] | ||
}) | ||
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onInput("w", () => { | ||
getFirst(player1).y += -1 | ||
}) | ||
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onInput("s", () => { | ||
getFirst(player1).y += 1 | ||
}) | ||
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onInput("i", () => { | ||
getFirst(player2).y += -1 | ||
}) | ||
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onInput("k", () => { | ||
getFirst(player2).y += 1 | ||
}) | ||
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onInput("a", () => { | ||
if (level == 0) { | ||
clearText() | ||
level += 1 | ||
setMap(levels[level]) | ||
} else { | ||
} | ||
}) | ||
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const interval = setInterval(gameLoop, 200); | ||
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let ball_vx = 1; | ||
let ball_vy = 1; | ||
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score1 = 0; | ||
score2 = 0; | ||
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function showScore() { | ||
clearText(); | ||
addText(score1.toString().padStart(2, "0"), { | ||
x: 0, | ||
y: 1, | ||
color: color`2` | ||
}); | ||
addText(score2.toString().padStart(2, "0"), { | ||
x: 18, | ||
y: 1, | ||
color: color`2` | ||
}); | ||
} | ||
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function gameLoop() { | ||
if (level == 1) { | ||
const b = getFirst(ball); | ||
const p1 = getFirst(player1); | ||
const p2 = getFirst(player2); | ||
b.x += ball_vx; | ||
b.y += ball_vy; | ||
if (b.x == 8) { | ||
ball_vx = -1; | ||
score1 += 1; | ||
showScore(); | ||
} | ||
if (b.x == 0) { | ||
ball_vx = 1; | ||
score2 += 1; | ||
showScore(); | ||
} | ||
if (b.y == 8) { | ||
ball_vy = -1; | ||
} | ||
if (b.y == 0) { | ||
ball_vy = 1; | ||
} | ||
if (b.x == 7) { | ||
if (p2.y == b.y) { | ||
ball_vx = -1 | ||
} | ||
if (ball_vy != 0 && b.y+ball_vy == p2.y) { | ||
ball_vx = -1 | ||
ball_vy = -ball_vy | ||
} | ||
} | ||
if (b.x == 1) { | ||
if (p1.y == b.y) { | ||
ball_vx = 1 | ||
} | ||
if (ball_vy != 0 && b.y+ball_vy == p1.y) { | ||
ball_vx = 1 | ||
ball_vy = -ball_vy | ||
} | ||
} | ||
} | ||
} | ||
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afterInput(() => { | ||
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}) |