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Fix some stuff so that it actually compiles still
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wearrrrr committed Nov 3, 2024
1 parent 44a603a commit a867b86
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Showing 3 changed files with 11 additions and 11 deletions.
18 changes: 9 additions & 9 deletions config/implemented.csv
Original file line number Diff line number Diff line change
Expand Up @@ -338,15 +338,15 @@ th06::Player::SpawnBullets
th06::Player::StartFireBulletTimer
th06::Player::FireSingleBullet
th06::Player::FireBulletReimuA
th06::Player::BombReimuACalc
th06::Player::BombReimuADraw
th06::Player::BombReimuBCalc
th06::Player::BombReimuBDraw
th06::Player::BombMarisaACalc
th06::Player::BombMarisaADraw
th06::Player::BombMarisaBCalc
th06::Player::BombMarisaBDraw
th06::Player::DarkenViewport
th06::BombData::BombReimuACalc
th06::BombData::BombReimuADraw
th06::BombData::BombReimuBCalc
th06::BombData::BombReimuBDraw
th06::BombData::BombMarisaACalc
th06::BombData::BombMarisaADraw
th06::BombData::BombMarisaBCalc
th06::BombData::BombMarisaBDraw
th06::BombData::DarkenViewport
th06::Player::FireBulletReimuB
th06::Player::FireBulletMarisaA
th06::Player::FireBulletMarisaB
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2 changes: 1 addition & 1 deletion config/stubbed.csv
Original file line number Diff line number Diff line change
Expand Up @@ -19,4 +19,4 @@ th06::ReplayManager::StopRecording
th06::ReplayManager::SaveReplay
th06::ReplayManager::ValidateReplayData
th06::ScreenEffect::DrawSquare
th06::Pbg3Archive::Pbg3Archive
th06::Pbg3Archive::Pbg3Archive
2 changes: 1 addition & 1 deletion src/ScreenEffect.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,7 @@ enum ScreenEffects

struct ScreenEffect
{
static ScreenEffect *RegisterChain(u32 screenEffect, u32 param1, u32 param2, u32 param3, u32 param4);
static ScreenEffect *RegisterChain(i32 screenEffect, u32 param1, u32 param2, u32 param3, u32 param4);
static void DrawSquare(ZunRect *rect, D3DCOLOR rectColor);
static void SetViewport(D3DCOLOR color);
static void Clear(D3DCOLOR color);
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