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#include <sourcemod> | ||
#include <tf2_stocks> | ||
#include <tf2attributes> | ||
#include <berobot_constants> | ||
#include <berobot> | ||
#include <tf_custom_attributes> | ||
#include <stocksoup/var_strings> | ||
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bool g_button_held[MAXPLAYERS + 1] = { false, ... }; | ||
// float g_currenttime; | ||
bool g_FireMode = false; | ||
float g_skill; | ||
float g_skill_cooldown = 30.0; | ||
float g_skill_time; | ||
float g_f_duration = 5.0; | ||
bool b_alerted = false; | ||
float g_fired_cooldown; | ||
#define ROBOT_NAME "Huntsbot" | ||
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public Action OnPlayerRunCmd(int client, int& buttons, int& impulse, float vel[3], float angles[3], int& weapon, int& subtype, int& cmdnum, int& tickcount, int& seed, int mouse[2]) | ||
{ | ||
if (IsRobot(client, ROBOT_NAME)) | ||
{ | ||
if (GetEntProp(client, Prop_Data, "m_afButtonPressed") & IN_ATTACK3) | ||
{ | ||
g_button_held[client] = true; | ||
} | ||
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if (GetEntProp(client, Prop_Data, "m_afButtonReleased") & IN_ATTACK3) | ||
{ | ||
g_button_held[client] = false; | ||
} | ||
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g_skill = GetEngineTime(); | ||
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DrawHUD(client); | ||
} | ||
return Plugin_Continue; | ||
} | ||
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void DrawHUD(int client) | ||
{ | ||
char sHUDText[128]; | ||
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int iCountDown = RoundToCeil(g_skill_time - g_skill); | ||
int iFireDuration = RoundToCeil(g_f_duration - g_f_duration); | ||
Format(sHUDText, sizeof(sHUDText), "Rapid Fire in %i", iCountDown); | ||
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if (iCountDown <= 0) | ||
{ | ||
if (g_FireMode) | ||
{ | ||
Format(sHUDText, sizeof(sHUDText), "Cooldown! %i", iCountDown); | ||
SetHudTextParams(0.85, 0.6, 0.1, 255, 0, 0, 0); | ||
} | ||
else { | ||
if (!b_alerted) | ||
{ | ||
TF2_AddCondition(client, TFCond_InHealRadius, 0.5); | ||
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b_alerted = true; | ||
} | ||
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Format(sHUDText, sizeof(sHUDText), "Rapid Fire Ready!\nUse Special Attack to Activate!"); | ||
SetHudTextParams(0.85, 0.6, 0.1, 0, 255, 0, 255); | ||
} | ||
} | ||
else { | ||
SetHudTextParams(0.85, 0.6, 0.1, 255, 0, 0, 255); | ||
} | ||
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if (g_button_held[client] && iCountDown <= 0) | ||
{ | ||
TF2_AddCondition(client, TFCond_SpeedBuffAlly, 0.1); | ||
TF2_AddCondition(client, TFCond_RuneHaste, g_f_duration); | ||
g_skill_time = GetEngineTime() + g_skill_cooldown; | ||
b_alerted = false; | ||
g_fired_cooldown = GetEngineTime() + g_f_duration; | ||
} | ||
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// if (FireModeTimer <= GetEngineTime() && g_FireMode) | ||
// { | ||
// ResetWeapon(client); | ||
// } | ||
// if (TF2_IsPlayerInCondition(TFCond_RuneHaste, client)) | ||
// { | ||
// Format(sHUDText, sizeof(sHUDText), "Rapid Fire! %i", iFireDuration); | ||
// // SetHudTextParams(0.85, 0.6, 0.1, 255, 69, 0, 255); | ||
// } | ||
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ShowHudText(client, -3, sHUDText); | ||
} |