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[rendergraph] Refactoring, part 1 of 2 #524
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IAmNotHanni
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Small refactoring of rendergraph
Refactoring of rendergraph
Mar 8, 2023
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IAmNotHanni
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Refactoring of rendergraph
[rendergraph] Refactoring, part 1 of 2
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I am working on a new rendergraph implementation currently, so I converted it back to a draft. We might not need all of this. |
I will close this because it will come back as |
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Changes
Closes #277
uses_shaders
push_constant_range
template methodTextureResource
and removeset_format
methodVkPipelineLayout
VkRenderPass
(This will go away once we have dynamic rendering)Add renderpass builder(Renderpasses will be removed anyways once we support dynamic rendering: Implement support for dynamic rendering #438)VkSampler
Image
RAII wrapper class and use it in rendergraphMeshBuffer
classmsaa_target.hpp
fileOutlook: Refactoring, part 2