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Default Config and Item Markup
Config entry | Description |
---|---|
classes_selection_item: 399 | ID of classes selection item in the waiting lobby |
exit_item: 152 | ID of exit item in waiting lobby and when being spectator |
achievement_item: 160 | ID of achievement item in waiting lobby |
spectator_item: 345 | ID of item to show players that are still alive when being spectator |
spectator_after_fall_or_death: true | Whether to turn into spectator or just simply leave the game when losing (fall/death) |
spectator_move_y_lock: true | Whether to lock spectators at y level (30 blocks above arena spawn) |
default_max_players: 4 | Default maximum players that are able to join (not recognized by arcade if you use it) |
default_min_players: 2 | Default minimum amount of players that are needed before the game starts |
lobby_countdown: 30 | Lobby countdown in seconds |
ingame_countdown: 2 | Ingame countdown in seconds |
execute_cmds_on_stop: true | Whether to execute commands at arena stop |
cmds: 'say CMDS TEST' | the command to execute if option above is enabled |
classes_gui_rows: 0 | How many rows the classes menu should have |
map_rotation: false | Whether to rotate at same map (experimental) |
broadcast_win: true | Whether to broadcast win message |
buy_classes_forever: false | Whether to buy classes forever or just for one game |
disable_commands_in_arena: true | Whether to disable commands in the arena |
leave_command: /quit | The shortcut leave command |
spawn_fireworks_for_winners: true | Whether to spawn fireworks when the arena stops |
broadcast_powerup_spawning: false | Whether to broadcast that a powerup has been spawned |
use_custom_scoreboard: true | |
send_game_started_msg: true | Whether to broadcast a message to the players that the game started |
auto_add_default_kit: true | Whether to automatically add the default kit when noone |
last_man_standing_wins: true | Whether the last man standing wins or everyone can lose |
effects: true | Whether to display effects like blood |
Config entry | Description |
---|---|
economy: true | Whether to enable economy rewards |
economy_reward: 10 | How much money reward winners with |
item_reward: false | Whether to use item rewards |
item_reward_ids: 2641;111 | Item IDs etc., check the item markup below for more info |
command_reward: true | |
command: say | |
economy_for_kills: true | |
economy_reward_for_kills: 5 | |
command_reward_for_kills: false | Whether to use command rewards |
command_for_kills: 'pex user add SKILLZ.*' | Command to be executed for a winner |
A normal item is made up of the id and the amount: 264*1
To add data (for example for colored wool), add it behind the id: 35 :5 *64
So that'd be a stack of red wool: 35:14*64
To add enchantments, add a #enchantmentname:level behind the id:data. Example of a stack of red wool with sharpness 2: 35:14#DAMAGE_ALL:2*64
You can see all enchantments at http://jd.bukkit.org/rb/apidocs/org/bukkit/enchantments/Enchantment.html and all PotionEffects at http://jd.bukkit.org/rb/apidocs/org/bukkit/potion/PotionEffectType.html.
You can also use crackshot guns, e.g. crackshot:python, and potioneffects, e.g. potioneffect:ABSORPTION.
To add up multiple items, just seperate them with a semicolon: 35:14#DAMAGE_ALL:264;2461
You can also give the item a displayname: 35:14*64=NAME would be a red stack of wool with the name "NAME".
Same as crackshot, just add a potioneffect:[potioneffect]. If you want to edit the duration or level: potioneffect:ABSORPTION:99999#2. :99999 is the duration, #1 is the level.
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