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Create PsNee.ino
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kalymos authored Jun 3, 2017
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//
//PsNee, an open source stealth modchip for the Sony Playstation 1, usable on
//all platforms supported by Arduino, preferably ATTiny. Finally something modern!
//
/////////// TO DO: /////////////
// - Find out how the NTSC BIOS patch for SCPH-102 works and integrate it in this sketch
// (supposedly it forces pin 15 (data 2) on the BIOS chip (IC102) low when something happens on pin 31 (address 18) according to http://problemkaputt.de/psx-spx.htm#cdromprotectionmodchips)
// - Make SCEx-arrays smaller by commoning up the common parts of the arrays and thus use less flash
// - Common up the two big for-loops with an OR-statement
////////////////////////////////
//
//PLAYSTATION 1 SECURITY - HOW IT DOES IT'S THING:
//Sony didn't really go through great lenghts to protect it's precious Playstation
//from running unauthorised software; the main security is based on a simple ASCII
//string of text that is read from a part of an original Playstation disc that cannot
//be reproduced by an ordinary PC CD burner.
//As most of you will know, a CD is basically a very long rolled up (carrier) string in which very
//little pits and ehm... little not-pits are embedded that represent the data stored on the disc.
//The nifty Sony engineers did not use the pits and stuff to store the security checks for
//Playstation discs but went crazy with the rolled up carrier string. In an ordinary CD, the
//string is rolled up so that the spacing between the tracks is as equal as possible. If that
//namely is not the case, the laser itself needs to move a bit to keep track of the track and
//reliably read the data off the disc.
//If you wonder how the laser knows when it follows the track optimally: four photodiodes, light
//intensity measurement, difference measurements, servo. There.
//To the point: the Sony engineers decidedly "fumbled up" the track of sector 4 on a Playstation
//disc (the track was modulated in nerd-speak) so that the error correction circuit outputs a
//recognisable signal, as the laser needs to be corrected to follow the track optimally.
//This outputted signal actually is a 250bps serial bitstream (with 1 startbit and 2 stopbits) which
//in plain ASCII says SCEA (Sony Computer Entertainment of America), SCEE (Sony Computer Entertainment
//of Europe) or SCEI (Sony Computer Entertainment of Japan), depending on the region of the disc inserted.
//The security thus functions not only as copy protection, but also as region protection.
//The text string from the disc is compared with the text string that is embedded in the Playstation
//hardware. When these text strings are the same, the disc is interpreted to be authentic and from
//the correct region. Bingo!
//
//HOW THE MODCHIP TRICKS THE PLAYSTATION:
//The modchip isn't all that of a complicated device: clever reverse engineers found the point on the
//Playstation motherboard that carried the text string from the disc and found a way to temporarily block
//this signal (by grounding an input of an op-amp buffer) to be able to inject the signal from the modchip
//The modchip injects after about 1500ms the text strings SCEE SCEA SCEI on the motherboard point and stops
//with this after about 25 seconds. Because all the possible valid region options are outputted on the
//motherboard the Playstation gets a bit confused and simply accepts the inserted disc as authentic; after all,
//one of the codes was the same as that of the Playstation hardware...
//Early modchips applied the text strings as long as there was applied power to them, whereby later Playstation
//software could detect whether a modchip was installed. This is circumvented in this application by idling the
//modchip after about 25 seconds. The text strings are only tranmitted again when the CD lid is opened and closed
//again, to enable playing multi-disc games. This is also called a stealth modchip in marketing-speak.
//
//This code is verified on an ATTiny45 with the 8MHz internal oscillator using a Saleae Logic Analyser, timing is
//reasonable important in this application.
//Kindly coded and documented by TheFrietMan, August 20 2015, The Netherlands.
//The Playstation is great but nothing beats our national pride, the Philips CDi! Cheesiness for the win!
//
//PINOUT IC:
// ATTiny45:
// Pin 1: Not connected
// Pin 2: Not connected
// Pin 3: Not connected
// Pin 4: Ground
// Pin 5: OUT - Data
// Pin 6: OUT - Gate
// Pin 7: IN - CD lid
// Pin 8: Vcc
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#include <Flash.h> //Include the Flash library to conveniently store the SCExData-arrays in PROGMEM, see http://arduiniana.org/libraries/flash/

//BLOODY GLOBAL VARIABLES
//Pins for the Arduino Uno
int data = 8; //The pin that outputs the SCEE SCEA SCEI string
int gate = 9; //The pin that gets pulled low to enable data injection on the Playstation motherboard
int lid = 10; //The pin that gets connected to the internal CD lid signal; active high

//Pins for the ATTiny45 Arduino
//int data = 0;
//int gate = 1;
//int lid = 2;
boolean flagFirstCycle = 0; //This flag is 1 when the system completes the first cycle of SCEx-string outputting; this is done to stealth the chip up

void setup()
{
pinMode(data, INPUT); //The pins are high-impedance when configured as inputs so they don't interfere with the Playstation mortherboard circuitry
pinMode(gate, INPUT);
pinMode(lid, INPUT);

delay(1200); //Wait a second before we're really heading off
}

void loop()
{ //The bitstreams are reversed (because LSB) and inverted (because the buffer we're injecting our signal after also inverted it's input)
//VARIABLES // Start Data Stop
FLASH_ARRAY (boolean, SCEEData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0); //SCEE: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01011101 00 44 bits total
FLASH_ARRAY (boolean, SCEAData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,1,1,1,0,1,0,0); //SCEA: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01111101 00
FLASH_ARRAY (boolean, SCEIData, 1,0,0,1,1,0,1,0,1,0,0,1,0,0,1,1,1,1,0,1,0,0,1,0,1,0,1,1,1,0,1,0,0,1,0,1,1,0,1,1,0,1,0,0); //SCEI: 1 00110101 00, 1 00111101 00, 1 01011101 00, 1 01101101 00
int arraycounter;
int datacounter;
boolean lidstatus = digitalRead(lid);

if (flagFirstCycle == 0)
{
pinMode(gate, OUTPUT);
digitalWrite(gate, 0); //Pull to ground to enable data injecting

for (datacounter = 0; datacounter < 31; datacounter = datacounter + 1) //One cycle of SCEx-string outputting takes approximately 744 ms; we want to go on for about 25 seconds so we output the cycle 30 times
{
for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
{
if (SCEEData[arraycounter] == 0)
{
pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0
digitalWrite(data, 0);
delay(4); //Send the signal for 4 ms
}
else
{
pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
delay(4);
}
}
delay(64); //According to the logic analyser the time between two bitstreams now approximates 72 ms on an ATTiny45 with built-in 8MHz oscillator, just like the doctor ordered

for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
{
if (SCEAData[arraycounter] == 0)
{
pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0
digitalWrite(data, 0);
delay(4);
}
else
{
pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
delay(4);
}
}
delay(64);

for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
{
if (SCEIData[arraycounter] == 0)
{
pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0
digitalWrite(data, 0);
delay(4);
}
else
{
pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
delay(4);
}
}
delay(64);
}
pinMode(data, INPUT); //Make all outputting pins high-impedance again when we're finished
pinMode(gate, INPUT);
flagFirstCycle = 1; //We completed the initial round of SCEx-outputting; only do this again when a new CD is inserted while the Playstation is turned on!
}

//Only force authentication when this isn't the first cycle and the lid has been opened and closed again
if ((flagFirstCycle != 0) && (lidstatus != 0))
{
delay(50); //Extra delay to compensate for the state-switching of the CD lid
if (lidstatus == 0) //Only do your thing when the lid is closed again
{
delay(100); //Just wait a second until the coast is clear
pinMode(gate, OUTPUT);
digitalWrite(gate, 0); //Pull to ground to enable data injecting

for (datacounter = 0; datacounter < 31; datacounter = datacounter + 1) //One cycle of SCEx-string outputting takes approximately 744 ms; we want to go on for about 25 seconds so we output the cycle 30 times
{
for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
{
if (SCEEData[arraycounter] == 0)
{
pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0d
digitalWrite(data, 0);
delay(4);
}
else
{
pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
delay(4);
}
}
delay(64); //Volgens de logic analyser is de tijd tussen de twee bitstreams nu precies 72 ms op een ATTiny45 met ingebouwde 8MHz oscillator, zoals het zou moeten zijn

for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
{
if (SCEAData[arraycounter] == 0)
{
pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0
digitalWrite(data, 0);
delay(4);
}
else
{
pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
delay(4);
}
}
delay(64);

for (arraycounter = 0; arraycounter < 44; arraycounter = arraycounter + 1)
{
if (SCEIData[arraycounter] == 0)
{
pinMode(data, OUTPUT); //We pull the data pin to ground to force a 0
digitalWrite(data, 0);
delay(4);
}
else
{
pinMode(data, INPUT); //We make the data pin high-impedance to let the pull-up of the Playstation motherboard make a 1
delay(4);
}
}
delay(64);
}
pinMode(data, INPUT); //Make all outputting pins high-impedance again when we're finished
pinMode(gate, INPUT);
}
}
}

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