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Loaders
Daniel Báez edited this page Sep 8, 2024
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1 revision
KAPLAYGROUND perform some editions in the KAPLAY loader function to actually use the Asset manager assets.
For example, if you have in the tab Sprites a kat.png
asset, you can import in KAPLAYGROUND using the following code:
loadSprite("assets/sprites/kat.png");
It works with any function that starts with load()
and in their second parameter have a URL that match an asset. If there's not an asset for that url, the raw url is passed.
If your have a custom function that doesn't use load()
at start, you can even get the transformed url using this comment:
// kaplay-transformation-asset
"assets/sprites/kat.png"