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Better MPM demo links
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keeffEoghan committed Dec 5, 2024
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5 changes: 4 additions & 1 deletion package.json
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"browsers": "last 2 versions, > 0.5%, not dead"
},
"distDir": "docs/",
"source": ["src/index.html", "src/immersive-arts.html"],
"source": [
"src/index.html",
"src/immersive-arts.html"
],
"publicUrl": "./"
}
}
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7 changes: 6 additions & 1 deletion src/immersive-arts.html
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sandbox="allow-scripts allow-same-origin">
</iframe>
</div>
<div md>
See this demo in [a new tab](https://epok.tech/wip-gl-mpm-demo/){target="_blank"}, [lower quality](https://epok.tech/wip-gl-mpm-demo/?grid.detail=7e1&gridToPoints.gpgpu.scale=8&gridToScreen.on=false){target="_blank"}, [higher quality](https://epok.tech/wip-gl-mpm-demo/?grid.detail=1.5e2&gridToPoints.gpgpu.scale=10){target="_blank"}.
<br/>
Is this early demo not working for you? See [the video recording](https://youtu.be/M9Fjef_Czlg){target="_blank"}.
</div>
</section>
<section class="progress-mpm-info" md>
### Progress demo ~ `Material Point Method`
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<br/>
So far *2D* not *3D*, fluid-dynamics not yet other materials, up to `AFLIP` not yet `ASFLIP`, basic rendering, uniform grid not yet hierarchical `SPGrid`.

Integrates [`gl-gpgpu`](https://www.notion.so/CV-gl-gpgpu-simulation-tool-project-epok-tech-1476c002a33f802e80dad378fa66823c?pvs=21) to simulate all the physics and several other aspects, while supporting `WebGL 1.0` for equity of access on many devices.
Integrates [`gl-gpgpu`](https://epk.tech/gl-gpgpu) to simulate all the physics and several other aspects, while supporting `WebGL 1.0` for equity of access on many devices.
<br/>
Integrates [`glsl-optical-flow`](https://epok.tech/glsl-optical-flow) for natural-motion interaction via camera to affect fluid particle flow.
</section>
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code {
display: inline-block;
font-family: monospace, sans-serif;
font-size: 0.9em;
font-size: 0.8em;
font-weight: var(--font-w-1);
border-radius: var(--s-s1-r);
padding: var(--s-s0-y) var(--s-s0-x);
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9 changes: 7 additions & 2 deletions src/index.html
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sandbox="allow-scripts allow-same-origin">
</iframe>
</div>
<div md>
See this demo in [a new tab](https://epok.tech/wip-gl-mpm-demo/){target="_blank"}, [lower quality](https://epok.tech/wip-gl-mpm-demo/?grid.detail=7e1&gridToPoints.gpgpu.scale=8&gridToScreen.on=false){target="_blank"}, [higher quality](https://epok.tech/wip-gl-mpm-demo/?grid.detail=1.5e2&gridToPoints.gpgpu.scale=10){target="_blank"}.
<br/>
Is this early demo not working for you? See [the video recording](https://youtu.be/M9Fjef_Czlg){target="_blank"}.
</div>
</section>
<section class="progress-mpm-info" md>
### Progress demo ~ `Material Point Method`
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<br/>
So far *2D* not *3D*, fluid-dynamics not yet other materials, up to `AFLIP` not yet `ASFLIP`, basic rendering, uniform grid not yet hierarchical `SPGrid`.

Integrates [`gl-gpgpu`](https://www.notion.so/CV-gl-gpgpu-simulation-tool-project-epok-tech-1476c002a33f802e80dad378fa66823c?pvs=21) to simulate all the physics and several other aspects, while supporting `WebGL 1.0` for equity of access on many devices.
Integrates [`gl-gpgpu`](https://epk.tech/gl-gpgpu){target="_blank"} to simulate all the physics and several other aspects, while supporting `WebGL 1.0` for equity of access on many devices.
<br/>
Integrates [`glsl-optical-flow`](https://epok.tech/glsl-optical-flow) for natural-motion interaction via camera to affect fluid particle flow.
Integrates [`glsl-optical-flow`](https://epok.tech/glsl-optical-flow){target="_blank"} for natural-motion interaction via camera to affect fluid particle flow.
</section>
</article>
<article id="intent-perceive" class="bleed-inset jump">
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