Release v0.6.1
Release Notes
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Fixed defects: 88, 154, 207, 208, 209.
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Corrected reimplementation issues:
- Prevent music randomizer from freezing the game.
- Prevent crash after music randomizer finds new track to play (latent).
- Initialize sound group volume from INI configuration file.
- Do not apply INI volume control to individual sound samples within sound group.
- Do not set music group sound level redundantly at mission start.
- Corrected various network lobby UI control scaling issues.
- Corrected network lobby scenario mission selection logic.
- Corrected regression in unit statistics calculations.
- Prevent occasional crashes due to invalid control flow in TaskCreateBuilding task.
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Reimplementation changes:
- Added computer player ability to upgrade defensive structures.
- Limit frames rendered per second on game over screen.
- Added a debug feature triggered via ALT+F4 to diagnose end turn lock up situations in debug builds.
- Enabled assertion tests in release builds.
- Updated SDL2 to v2.28.5
- Added ENET library to dependencies.
- Added new AI task log messages.
- Refactored various interfaces.
Known Issues
See the discord server for an up to date comprehensive list of known issues in the FAQ section.