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add an example application
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leafi committed Apr 2, 2015
1 parent db2c791 commit 4297e6a
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1 change: 1 addition & 0 deletions .gitignore
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*.swp
41 changes: 41 additions & 0 deletions templates/default/conf.lua
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function love.conf(t)
-- Commented out defaults shown below.
-- See https://www.love2d.org/wiki/Config_Files for more information.

-- t.identity = nil -- The name of the save directory (string)
-- t.version = "0.9.2" -- The LÖVE version this game was made for (string)
-- t.console = false -- Attach a console (boolean, Windows only)

-- t.window.title = "Untitled" -- The window title (string)
-- t.window.icon = nil -- Filepath to an image to use as the window's icon (string)
-- t.window.width = 800 -- The window width (number)
-- t.window.height = 600 -- The window height (number)
-- t.window.borderless = false -- Remove all border visuals from the window (boolean)
-- t.window.resizable = false -- Let the window be user-resizable (boolean)
-- t.window.minwidth = 1 -- Minimum window width if the window is resizable (number)
-- t.window.minheight = 1 -- Minimum window height if the window is resizable (number)
-- t.window.fullscreen = false -- Enable fullscreen (boolean)
-- t.window.fullscreentype = "normal" -- Standard fullscreen or desktop fullscreen mode (string)
-- t.window.vsync = true -- Enable vertical sync (boolean)
-- t.window.fsaa = 0 -- The number of samples to use with multi-sampled antialiasing (number)
-- t.window.display = 1 -- Index of the monitor to show the window in (number)
-- t.window.highdpi = false -- Enable high-dpi mode for the window on a Retina display (boolean)
-- t.window.srgb = false -- Enable sRGB gamma correction when drawing to the screen (boolean)
-- t.window.x = nil -- The x-coordinate of the window's position in the specified display (number)
-- t.window.y = nil -- The y-coordinate of the window's position in the specified display (number)

-- t.modules.audio = true -- Enable the audio module (boolean)
-- t.modules.event = true -- Enable the event module (boolean)
-- t.modules.graphics = true -- Enable the graphics module (boolean)
-- t.modules.image = true -- Enable the image module (boolean)
-- t.modules.joystick = true -- Enable the joystick module (boolean)
-- t.modules.keyboard = true -- Enable the keyboard module (boolean)
-- t.modules.math = true -- Enable the math module (boolean)
-- t.modules.mouse = true -- Enable the mouse module (boolean)
-- t.modules.physics = true -- Enable the physics module (boolean)
-- t.modules.sound = true -- Enable the sound module (boolean)
-- t.modules.system = true -- Enable the system module (boolean)
-- t.modules.timer = true -- Enable the timer module (boolean)
-- t.modules.window = true -- Enable the window module (boolean)
-- t.modules.thread = true -- Enable the thread module (boolean)
end
53 changes: 52 additions & 1 deletion templates/default/main.lua
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-- TODO

-- This is the main entry point of your LOVE2D game.

-- Feel free to delete the callbacks you don't need,
-- and visit https://www.love2d.org/wiki/love if you need more.

-- for rectangle example
local x, y, w, h = 20, 20, 60, 20

function love.load()

end

function love.draw()
-- Draw a coloured rectangle.
love.graphics.setColor(0, 100, 100);
love.graphics.rectangle('fill', x, y, w, h);

end

function love.update(dt)
-- Grow the rectangle.
w = w + 1
h = h + 1

end


function love.keypressed(key, isrepeat)

end

function love.keyreleased(key)

end

function love.textinput(text)

end

function love.mousepressed(x, y, button)

end

function love.mousemoved(x, y, dx, dy)

end

function love.mousereleased(x, y, button)

end


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