[RTG][Elaboration] Do not internalize primitive values #7997
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ElaboratorValue
directly, but let it have a pointer to a storage which is internalized. This storage pointer can be used to directly store primitive values, thus avoiding internalization:index
type valuesi1
type valuesDenseSet<StorageTy *>
with a custom MapInfo that does actual value comparison instead of comparing pointers: performs very well when all values internalized are unique (i.e., no equivalent object is already in the set, ever), but not very well when the object is equivalent to an already internalized one most of the timeFoldingSet<StorageTy>
: performs worse than the above in the first case, but considerably better when the object is already in the set, because it avoids unnecessary malloc+freeStorageUniquer.cpp