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Filled polygons have texture coordinates computed from their bounds.
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Fixes #1951.
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slime73 committed Feb 26, 2024
1 parent bb7312e commit ed6a501
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Showing 3 changed files with 49 additions and 18 deletions.
35 changes: 28 additions & 7 deletions src/modules/graphics/Graphics.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2589,21 +2589,42 @@ void Graphics::polygon(DrawMode mode, const Vector2 *coords, size_t count, bool

BatchedDrawCommand cmd;
cmd.formats[0] = getSinglePositionFormat(is2D);
cmd.formats[1] = CommonFormat::RGBAub;
cmd.formats[1] = CommonFormat::STf_RGBAub;
cmd.indexMode = TRIANGLEINDEX_FAN;
cmd.vertexCount = (int)count - (skipLastFilledVertex ? 1 : 0);

BatchedVertexData data = requestBatchedDraw(cmd);

if (is2D)
t.transformXY((Vector2 *) data.stream[0], coords, cmd.vertexCount);
else
t.transformXY0((Vector3 *) data.stream[0], coords, cmd.vertexCount);
// Compute texture coordinates.
constexpr float inf = std::numeric_limits<float>::infinity();
Vector2 mincoord(inf, inf);
Vector2 maxcoord(-inf, -inf);

for (int i = 0; i < cmd.vertexCount; i++)
{
Vector2 v = coords[i];
mincoord.x = std::min(mincoord.x, v.x);
mincoord.y = std::min(mincoord.y, v.y);
maxcoord.x = std::max(maxcoord.x, v.x);
maxcoord.y = std::max(maxcoord.y, v.y);
}

Vector2 invsize(1.0f / (maxcoord.x - mincoord.x), 1.0f / (maxcoord.y - mincoord.y));
Vector2 start(mincoord.x * invsize.x, mincoord.y * invsize.y);

Color32 c = toColor32(getColor());
Color32 *colordata = (Color32 *) data.stream[1];
STf_RGBAub *attributes = (STf_RGBAub *) data.stream[1];
for (int i = 0; i < cmd.vertexCount; i++)
colordata[i] = c;
{
attributes[i].s = coords[i].x * invsize.x - start.x;
attributes[i].t = coords[i].y * invsize.y - start.y;
attributes[i].color = c;
}

if (is2D)
t.transformXY((Vector2*)data.stream[0], coords, cmd.vertexCount);
else
t.transformXY0((Vector3*)data.stream[0], coords, cmd.vertexCount);
}
}

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28 changes: 19 additions & 9 deletions src/modules/graphics/Polyline.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -424,7 +424,7 @@ void Polyline::draw(love::graphics::Graphics *gfx)

Graphics::BatchedDrawCommand cmd;
cmd.formats[0] = getSinglePositionFormat(is2D);
cmd.formats[1] = CommonFormat::RGBAub;
cmd.formats[1] = CommonFormat::STf_RGBAub;
cmd.indexMode = triangle_mode;
cmd.vertexCount = std::min(maxvertices, total_vertex_count - vertex_start);

Expand All @@ -435,13 +435,19 @@ void Polyline::draw(love::graphics::Graphics *gfx)
else
t.transformXY0((Vector3 *) data.stream[0], verts, cmd.vertexCount);

Color32 *colordata = (Color32 *) data.stream[1];
STf_RGBAub *attributes = (STf_RGBAub *) data.stream[1];

int draw_rough_count = std::min(cmd.vertexCount, (int) vertex_count - vertex_start);

// Constant vertex color up to the overdraw vertices.
// Texture coordinates are a constant value, we only have them to keep auto-batching
// when drawing filled and line polygons together.
for (int i = 0; i < draw_rough_count; i++)
colordata[i] = curcolor;
{
attributes[i].s = 0.0f;
attributes[i].t = 0.0f;
attributes[i].color = curcolor;
}

if (overdraw)
{
Expand All @@ -456,30 +462,34 @@ void Polyline::draw(love::graphics::Graphics *gfx)

if (draw_overdraw_count > 0)
{
Color32 *colors = colordata + draw_overdraw_begin;
fill_color_array(curcolor, colors, draw_overdraw_count);
STf_RGBAub *c = attributes + draw_overdraw_begin;
fill_color_array(curcolor, c, draw_overdraw_count);
}
}
}
}

void Polyline::fill_color_array(Color32 constant_color, Color32 *colors, int count)
void Polyline::fill_color_array(Color32 constant_color, STf_RGBAub *attributes, int count)
{
for (int i = 0; i < count; ++i)
{
Color32 c = constant_color;
c.a *= (i+1) % 2; // avoids branching. equiv to if (i%2 == 1) c.a = 0;
colors[i] = c;
attributes[i].s = 0.0f;
attributes[i].t = 0.0f;
attributes[i].color = c;
}
}

void NoneJoinPolyline::fill_color_array(Color32 constant_color, Color32 *colors, int count)
void NoneJoinPolyline::fill_color_array(Color32 constant_color, STf_RGBAub *attributes, int count)
{
for (int i = 0; i < count; ++i)
{
Color32 c = constant_color;
c.a *= (i & 3) < 2; // if (i % 4 == 2 || i % 4 == 3) c.a = 0
colors[i] = c;
attributes[i].s = 0.0f;
attributes[i].t = 0.0f;
attributes[i].color = c;
}
}

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4 changes: 2 additions & 2 deletions src/modules/graphics/Polyline.h
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ class Polyline

virtual void calc_overdraw_vertex_count(bool is_looping);
virtual void render_overdraw(const std::vector<Vector2> &normals, float pixel_size, bool is_looping);
virtual void fill_color_array(Color32 constant_color, Color32 *colors, int count);
virtual void fill_color_array(Color32 constant_color, STf_RGBAub *attributes, int count);

/** Calculate line boundary points.
*
Expand Down Expand Up @@ -133,7 +133,7 @@ class NoneJoinPolyline : public Polyline

void calc_overdraw_vertex_count(bool is_looping) override;
void render_overdraw(const std::vector<Vector2> &normals, float pixel_size, bool is_looping) override;
void fill_color_array(Color32 constant_color, Color32 *colors, int count) override;
void fill_color_array(Color32 constant_color, STf_RGBAub *attributes, int count) override;
void renderEdge(std::vector<Vector2> &anchors, std::vector<Vector2> &normals,
Vector2 &s, float &len_s, Vector2 &ns, const Vector2 &q,
const Vector2 &r, float hw) override;
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