Skip to content

General Availability #1 (1.1.0)

Compare
Choose a tag to compare
@mbucchia mbucchia released this 25 Apr 14:52
· 204 commits to main since this release

Follow the instructions here for setup: https://mbucchia.github.io/OpenXR-Toolkit/

A walkthrough of the changes in 1.1.0: https://www.youtube.com/watch?v=pihlOD6yhsM

Please find the program installer (MSI file) file under "Assets" below.

Known issues

Changes in General Availability 1

  • Add support for Foveated Rendering with eye tracking (sometimes called ETFR or DFR) on Varjo devices, HP G2 Omnicept, and Pimax devices with extension modules.
  • Add support for adjusting exposure, vibrance, highlights, and shadows (post-processing)
  • Add quick access presets (post-processing): Sun Glasses (light/dark) and TruNite (night flying)
  • Add support to disable image post-processing entirely.
  • Improve the sharpening of AMD FidelityFX Super Resolution (FSR).
  • Add CPU-bound indicator and CPU headroom measurements in the overlay.
  • Add support for left/right eye biasing with Fixed Foveated Rendering (allow for lower resolution in one eye).
  • Properly handle Fixed Foveated Rendering with lower in-game render scale (no lower than 51%).
  • Add trigger-on-haptics to the hand tracking support (simulate a button press upon game haptics + programmed gesture).
  • Add an option to override the OpenXR target resolution for each application.
  • Add an option to enable/disable Motion Reprojection for each application (Windows Mixed Reality only).
  • Add an option to disable the toolkit for each application (from the Companion app).
  • Add an option to disable timeout in the menu.
  • Add detailed traces capture from the Companion app (for troubleshooting).
  • Save screenshot for both eyes.