General Availability #1 (1.1.0)
Follow the instructions here for setup: https://mbucchia.github.io/OpenXR-Toolkit/
A walkthrough of the changes in 1.1.0: https://www.youtube.com/watch?v=pihlOD6yhsM
Please find the program installer (MSI file) file under "Assets" below.
Known issues
- See the list of open bugs.
Changes in General Availability 1
- Add support for Foveated Rendering with eye tracking (sometimes called ETFR or DFR) on Varjo devices, HP G2 Omnicept, and Pimax devices with extension modules.
- Add support for adjusting exposure, vibrance, highlights, and shadows (post-processing)
- Add quick access presets (post-processing): Sun Glasses (light/dark) and TruNite (night flying)
- Add support to disable image post-processing entirely.
- Improve the sharpening of AMD FidelityFX Super Resolution (FSR).
- Add CPU-bound indicator and CPU headroom measurements in the overlay.
- Add support for left/right eye biasing with Fixed Foveated Rendering (allow for lower resolution in one eye).
- Properly handle Fixed Foveated Rendering with lower in-game render scale (no lower than 51%).
- Add trigger-on-haptics to the hand tracking support (simulate a button press upon game haptics + programmed gesture).
- Add an option to override the OpenXR target resolution for each application.
- Add an option to enable/disable Motion Reprojection for each application (Windows Mixed Reality only).
- Add an option to disable the toolkit for each application (from the Companion app).
- Add an option to disable timeout in the menu.
- Add detailed traces capture from the Companion app (for troubleshooting).
- Save screenshot for both eyes.