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Make
NVGglyphPosition::x
values filled bynvgTextGlyphPositions()
correctly adjusted by kerning.So calling
nvgText()
with these coordinates on any sub-string will result in exactly same glyph placements,Problem occurs when we need to draw text in multiple chunks, eg: to change a fill color for selected part of a text.
Before this fix, drawing every chunk with
nvgText()
would suffer from not being adjusted by kerning with the last glyph of the previous chunk.