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Releases: mlange-42/tiny-world

Tiny World v0.2.1

10 Apr 17:00
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Bugfixes

  • Fix infinite hauling and food over-production by monasteries (#266)

Tiny World v0.2.0

25 Mar 13:18
957f815
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TinyWorld v0.2.0

We are happy to announce the release of Tiny World v0.2.0!

Tiny World title

Since the last update, a few major features were added to Tiny World.

Highlights

Scenarios

The game now comes with scenarios that provide a starting landscape. They provide an alternative to starting on the default, empty landscape. Each scenario has its own frequency of random tiles, which allows for a more diverse gameplay. Seven scenarios are shipped with the game.

An editor mode was implemented for the game, so scenarios can be created easily. A short manual is provided under docs/SCENARIOS.md. You can share your maps in the Maps & Scenarios category of the Tiny World Discussions.

Screenshot River Delta
Screenshot of scenario "River Delta".

Achievements

Achievements were added to the game, to provide players with an objective and motivation. The built-in scenarios are locked behind achievements.

Screenshot Achievements
Screenshot of achievements in the main menu.

Game features

The game was extended by several features and rules:

  • Hills terrain, which is not suitable for farming.
  • Shepherds and pastures, for food production on hills.
  • The number of random tiles the player can place is limited.
  • Churches and monasteries can be built to extend that limit.

Screenshot
Screenshot showing a church, a monastery, pastures, a shepherd and some hills.

Usability

In addition to the features mentioned above, we did a lot of usability and quality of live improvements, from more in-game information over a rework of the main menu to graphics and UI tweaks.

For a full list of changes, see the Releases on GitHub.

Unfortunately, this release is not save-game compatible.

We wish players a lot of fun with the new Tiny World release, and hope for your feedback!

Changelog

Game features

  • The game can be played on pre-defined, embedded maps/scenarios (#168)
  • The game can be played on user-created maps/scenarios (#171)
  • Adds seven scenarios (#168, #207, #221, #226, #250)
  • Adds achievements that are required to unlock maps/scenarios (#187, #194, #195, #196, #203)
  • Adds a map editor mode for easier scenario creation (#223)
  • Adds hills terrain, which allows no farming (#218)
  • Adds shepherds and pastures for food production on hills (#218)
  • Limits the total number of placable terrain tiles / natural features (#231)
  • Adds churches and monasteries that unlock more tiles (#231)

Game rules

  • Haulers stay in buildings for a second before continuing (#163)
  • Watermill consumes 1 wood, like windmill, instead of 1 stone (#33)

Usability

  • Adds a menu to save/quit to main menu from in the game (#179)
  • Shows the build radius around the cursor when building a castle or tower (#183)
  • Show information on why something can't be built in button tooltips (#185)
  • Highlight resources with negative net production in the info bar (#186)
  • Adds a "Save map" button to the in-game menu (#190)
  • Adds scroll containers for main menu lists (#191)
  • Fixes the in-game UI layout for small screens (#193)
  • Adds a status bar for information like why a building has a warning sign (#213, #214)
  • Use square brackets instead of PageUp/PageDown to control game speed (#215)
  • Saved games are sorted by date (#245)
  • Adds a "Continue ..." button to the main menu (#245)

Graphics

  • Adds random variants for grass tiles (#158)
  • Tweak info labels to accommodate 3-digit values without size changes (#164)
  • Complete rework and themed styling of the main menu (#176, #177, #243)
  • Text highlight color is a tileset property (#186)
  • Adds the possibility for multiple terrains below a terrain (used for shepherds) (#220)

Documentation

Other

  • Adds precompiled binaries for MacOS/Darwin to release builds (#165 by Ecostack)
  • Adds a command line tool under cmd/stats to print terrain frequencies of maps, useful for deriving random terrain probabilities (#223)

Tiny World v0.1.0

10 Mar 21:38
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First release of Tiny World.

Tiny World screenshot