Releases: mlange-42/tiny-world
Tiny World v0.2.1
Tiny World v0.2.0
TinyWorld v0.2.0
We are happy to announce the release of Tiny World v0.2.0!
Since the last update, a few major features were added to Tiny World.
Highlights
Scenarios
The game now comes with scenarios that provide a starting landscape. They provide an alternative to starting on the default, empty landscape. Each scenario has its own frequency of random tiles, which allows for a more diverse gameplay. Seven scenarios are shipped with the game.
An editor mode was implemented for the game, so scenarios can be created easily. A short manual is provided under docs/SCENARIOS.md
. You can share your maps in the Maps & Scenarios category of the Tiny World Discussions.
Screenshot of scenario "River Delta".
Achievements
Achievements were added to the game, to provide players with an objective and motivation. The built-in scenarios are locked behind achievements.
Screenshot of achievements in the main menu.
Game features
The game was extended by several features and rules:
- Hills terrain, which is not suitable for farming.
- Shepherds and pastures, for food production on hills.
- The number of random tiles the player can place is limited.
- Churches and monasteries can be built to extend that limit.
Screenshot showing a church, a monastery, pastures, a shepherd and some hills.
Usability
In addition to the features mentioned above, we did a lot of usability and quality of live improvements, from more in-game information over a rework of the main menu to graphics and UI tweaks.
For a full list of changes, see the Releases on GitHub.
Unfortunately, this release is not save-game compatible.
We wish players a lot of fun with the new Tiny World release, and hope for your feedback!
Changelog
Game features
- The game can be played on pre-defined, embedded maps/scenarios (#168)
- The game can be played on user-created maps/scenarios (#171)
- Adds seven scenarios (#168, #207, #221, #226, #250)
- Adds achievements that are required to unlock maps/scenarios (#187, #194, #195, #196, #203)
- Adds a map editor mode for easier scenario creation (#223)
- Adds hills terrain, which allows no farming (#218)
- Adds shepherds and pastures for food production on hills (#218)
- Limits the total number of placable terrain tiles / natural features (#231)
- Adds churches and monasteries that unlock more tiles (#231)
Game rules
- Haulers stay in buildings for a second before continuing (#163)
- Watermill consumes 1 wood, like windmill, instead of 1 stone (#33)
Usability
- Adds a menu to save/quit to main menu from in the game (#179)
- Shows the build radius around the cursor when building a castle or tower (#183)
- Show information on why something can't be built in button tooltips (#185)
- Highlight resources with negative net production in the info bar (#186)
- Adds a "Save map" button to the in-game menu (#190)
- Adds scroll containers for main menu lists (#191)
- Fixes the in-game UI layout for small screens (#193)
- Adds a status bar for information like why a building has a warning sign (#213, #214)
- Use square brackets instead of PageUp/PageDown to control game speed (#215)
- Saved games are sorted by date (#245)
- Adds a "Continue ..." button to the main menu (#245)
Graphics
- Adds random variants for grass tiles (#158)
- Tweak info labels to accommodate 3-digit values without size changes (#164)
- Complete rework and themed styling of the main menu (#176, #177, #243)
- Text highlight color is a tileset property (#186)
- Adds the possibility for multiple terrains below a terrain (used for shepherds) (#220)
Documentation
- Adds doc-strings for all resources (#159)
- Adds documentation on scenario editing and creation under
docs/SCENARIOS.md
(#224, #251)