Support for Device gyro instead of controller gyro via CoreMotion #664
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This PR lets the user choose if they want to use Controller Motion or Device Motion (so you can play with motion without controller/with a non-motion-enabled controller)
As this requires CMAcceleration and CMRotation instead of GCAcceleration and GCRotation, this makes the setMotionEventState function a little bit longer.
Also, this adds a UI Switch to change the new motionMode variable for player 0/1: