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twitch-ext-unreal

Description

This repo contains a proof-of-concept implementation to receive 2D screen click-events from a WebSocket and transform them to 3D world coordinates to enable movement.

About the project

It was created as part of an in-game technologies course at my university with the vision to create a game that can be interactively played through a twitch live stream with the means of a custom extension to add further interface capabilities and the ability to directly interact with the game via clicking on the live stream (the repo for the exension boilerplate). The clicks of the live stream are sent to a custom backend (this repo) and forwarded to the game ((this Unreal Engine 4 project)). This was done because Twitch extensions don't allow opening WebSckets in the extension directly, which makes a lot of sense regarding security. Those click events were then mapped from 2D Screen coordinates to 3D world space coordinates and used to simply move a player in a top-down setting to move across the screen, pretty great!

Feel free to use this concept for your own ideas and if you ever create an experience similiar to ours please contact me, I'd be happy to test it!

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