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Nova is a set of game development tools on top of Flixel to supercharge common tasks.

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Nova

N|Solid

Nova is a library for quickly creating 2D games in Haxe. It's not actively maintained.

Installation

Nova uses both Haxe and HaxeFlixel as dependencies. Installation instructions for both are here.

Then, just install via haxelib (which comes with Haxe): haxelib install nova

Overview

Director

Director allows you to chain animations together. You can queue up animations (or functions, or both) to be executed after any set of animations is finished. Director supports programming custom ease functions as well.

Good for things like "if a bunch of enemies are moving, end their turn after they're all done".

DialogBox

A powerful, highly customizable dialog box for use in just about any game. Supports dynamic resizing, text effects, portraits, arbitrary callbacks, and more.

FlxLocalSprite

Similar to FlxSprite, but with the property that each sprite has a local position relative to its parent. For example:

var parent:FlxLocalSprite = new FlxLocalSprite(20, 20);
var child:FlxLocalSprite = new FlxLocalSprite(20, 20);
add(parent);
parent.add(child);

then child will appear at the position (40, 40). If parent moves, then child will move by the same amount.

NovaEmitter

A simple, FlxSprite-based emitter where each pixel can be arbitrarily programmed.

CollisionManager

A multi-pronged tool for checking collisions between sprites that's faster and simpler than Flixel's approach.

RichText

Supports moving and animated text boxes, including programming your own behavior.

TiledObjectLoader & TiledRenderer

Tools for quickly extracting structured information from Tiled (.tmx format) maps.

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Nova is a set of game development tools on top of Flixel to supercharge common tasks.

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