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Improve OMI_seat, add new node type for Area3D-derived seats #10

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merged 1 commit into from
Aug 19, 2024

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aaronfranke
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This PR greatly improves the support for OMI_seat in this repo, including a dedicated node type and a gizmo. This will make it much easier to visualize seats in the editor, edit them, and create them.

I also included some example files, committed a bunch of FBX-related diffs produced by the latest Godot master, added a bunch of keybinds, and added a space environment. Those last two aren't actually relevant to seats but they are something I need for the test scenes of both gravity and vehicles, and I expect that this PR for seats will be merged far in advance, so this gives me the ability to resolve this conflict ahead of time.

@yankscally
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I will add this to my issue/todo list for implementing into a blender workflow @ https://github.com/gd-3d/bless

this and the spawn point would be a really nice simple first extension to test how "custom game objects" could work with an extension on both sides of blender and godot.

@aaronfranke aaronfranke merged commit 06b74ed into omigroup:main Aug 19, 2024
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@aaronfranke aaronfranke deleted the better-seat branch August 19, 2024 04:24
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2 participants